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Re: Gotta AI problem here and I could use some help
Rally points will direct the initial retreat towards them (if close enough, otherwise the map edge wins as far as I recollect). But then they will go for the left or right map edge as determined by the scenario side.
In addition the initial retreat from a burst of fire is almost always towards the appropriate map side for the player - so in a top-down scenario you can have infantry retreat from fire across the line of contact, so picking up additional shots at it. |
Re: Gotta AI problem here and I could use some help
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I keep forgetting and trying again and again ... must be an age thing ... or sheer stupidity ... |
Re: Gotta AI problem here and I could use some help
@Grand1pa - where I can find that Venhola program? Thay may come in handy. This is bloody 200x160 map painted clear from sat images. I WILL have a butthurt if this scenario won't work the way I want. And I want to fix it.
Now, my problem is NOT the way they retreat. Problem is they choose sorta "retarded" paths, going over and around. If you do not mind spoilers, I can show you the WIP version. When you watch the first turn, you will see that AI units are just going randomly to the left and then they eventually MAY turn, only to capture the flag nearby. I will try to move some flags around, may that's what messed up (but usually works in left/right orientation). This is typical scenario of mine, so brigade sized engagement - not that I'm lazy but you can guess I would do my best to avoid waypointing about 450 units. |
Re: Gotta AI problem here and I could use some help
Sorry Mate, I was at work.
http://www.venhola.com/maps/geo.html Check the sticky in the scenario forum: MAPS/HEIGHT MAPS for a lengthy discussion. You're going to come to love the program. Best, Tom |
Re: Gotta AI problem here and I could use some help
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Airdrop or similar normaly set about 3/4 the way along enemies map edge. |
Re: Gotta AI problem here and I could use some help
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Without waypoints, your OPFOR will often execute tactically unsound movement (I presume the path of least resistance). So if your terrain favors the defense, you're stuck with waypoints for survivability. So I use the "place and hope for the best" method sparingly. It works for me most of the time when I design large scale battles (which is most of what I do). This may eliminate some of the tedious nature of assigning way points for your second echelon in large scale engagements. I have no objection to you posting your Work In Progress and would surely look at it. Best. Tom |
Re: Gotta AI problem here and I could use some help
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enter 50.0575 19.9802 and you will centre right in the middle of Krakow It will make a 999 map for you but after you load it in the game you MUST flood fill it with page 2 clear terrain to see the contours... Page 2 upper left button. When it first load it will appear flat but look at the mini map. The is a detailed discussion and a link to the guide in the sticky section above this Don HERE IS THE GUIDE FOR THE PROGRAM Quote:
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Re: Gotta AI problem here and I could use some help
This tool looks lovely! And is quick and easy to use, I believe I may try it in future scenarios. Sadly, this does not solve my problem with this scenario I'm having.
I tested Pyros' guide on tank battalion. Tanks are doing well, his system probably works well. It seems nothing is left for me than to apply it to the rest of the 450 units brigade. I should be done by around 2025. DO you still plan to update the game by then? One more question though: I got some units coming in as reinforcements. I read the guide on waypoints, but something worries me. My waypoint "line" is not going from unit which will appear on map, but its going from very top-left corner of the map (from grey area). Should I be worried? I would like to know that before I put 120 waypoints for this unit. |
Re: Gotta AI problem here and I could use some help
If your unit is off map then it is at -1,-1 and likely that waypoints will plot from there. It might be different if you have placed it on a reinforcement hex and given it an arrival turn, but as I never use waypoints in scenarios, I dont know the details.
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Re: Gotta AI problem here and I could use some help
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This may not be according to the manual, but it works for me. If you don't correct it, I think the unit will move to the first waypoint (off map) before on map waypoints. Not my area, but I know I had units rolling past the course I set them. Best, Tom |
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