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Re: "Access Violation"
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Re: "Access Violation"
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for example - have you done say, cross-attaching in the suspect ones but not in the ones that pass? Or put new leader names in and/or renamed units (but not in the ones that pass)? Whatever it is that you did differently is the likely problem. It would be handy to know that, if you can isolate whatever that was. If you could zip up a problem (and an OK) scenario (and any altered OOBs it needs too, any altered SHP and leader names etc as well) I'll be able to run that through the debugger and see what the thing is falling over trying to read in. cheers Andy |
Re: "Access Violation"
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It can't be cross-attaching or leader names as in both cases I've done that liberally. Same goes for loadouts, leader names and unit designations. |
Re: "Access Violation"
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I've given it a thought and I think the best thing I can do is recommend you download the mod itself - since all of the scenarios I'm having trouble with use most of the mod files anyway. Then I'll send you a dropbox link by PM to the broken scenarios, which you can then download separately and check over. That is, if you still fancy taking a peak. I'll provide the links to the relevant posts in the mod section below: Version 1.1P (the full mod compatible with v10 minus the recent updates): http://forum.shrapnelgames.com/showp...&postcount=368 Version 1.1.5P (a mini update to 1.1P, which should be installed in case I missed anything from it in the latest version of the mod): http://forum.shrapnelgames.com/showp...&postcount=396 Latest version (incl. nine scenarios, which are problem free vis-a-vis ScenHack and one which isn't - Scen. 413): http://forum.shrapnelgames.com/showp...&postcount=400 |
Re: "Access Violation"
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Re: "Access Violation"
Yes, really not interested in having to download a huge mod file and try to figure out what itty little bit of wrong data or whatever it is that's causing the tool to hiccup. If it was just a scenario and an OOB, maybe - but not a virtual rewrite of the entire game in 3 parts, sorry!.
Maybe remind me again in the summer - right now, I have a patch to get sorted. |
Re: "Access Violation"
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Re: "Access Violation"
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Re: "Access Violation"
Clutter in the purchase screens and also useful to keep unusual and powerful subformations from being purchased by players that don't understand, or care, about the reason only one squad in a platoon has say an ATGM or sniper and would purchase three (four) per platoon if they could.
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Re: "Access Violation"
This is the way we build AI only formations way back in the beginning to balance the picks being made. But in that case the WHOLE formation was renationalized so it didn't show up as a purchase option in the game for human players but the AI picked it happily and if we felt it needed a bit more of this or that we could add. Once we got the code that all started to change and those AI formations went the way of the Dodo but at the time it allowed us to build better formations for the AI to use so this is not a "new" trick by any measure. Some OOB's have more sub formations set up that way than others for all the reasons Suhiir mentioned
Don |
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