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Re: winSPMBT V11 upgrade for 2017
I realise it was only antipersonnel mines that were affected. I originally wanted the code to check for weight which would have allowed them to only affect vehicles but getting that integrated and working properly would be more than just a "bit tricky"..given a mine is a mine is a mine and affects friend and foe equally. What we did was better than continuing to ignore it ( and truth be told I didn't like playing battles with the damn things anyway )
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Re: winSPMBT V11 upgrade for 2017
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So if UK ends up fighting Russia or China or North Korea or, maybe even the likes of Iran, they will use mines if they need to. |
Re: winSPMBT V11 upgrade for 2017
PS,
out of those four nations, by far, the least likely for UK to fight is Russia, since neither side would really gain anything from having such a fight. |
Re: winSPMBT V11 upgrade for 2017
Fear not....in scenarios the British cannot lay mines but you can "hire" Koreans that can....
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Re: winSPMBT V11 upgrade for 2017
Thanks, I note the Saudis were fairly recently caught using UK Cluster Bombs. I have nothing whatever to say in favour of the Saudis and would merely note UK cluster bombs would be better, for all concerned, in UK hands...
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Re: winSPMBT V11 upgrade for 2017
Yes, we could have played this all wink-wink-nudge-nudge but we didn't...live with it
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Re: winSPMBT V11 upgrade for 2017
Very excited for this guys. Thanks for your hard work yet again!
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Re: winSPMBT V11 upgrade for 2017
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"Move and shoot" option was not used by anyone - likely not even if they were letting their 5 year old play!. The bits of code for move/fire deductions that referenced that "feature" are removed now. Its under test at the moment but there doesn't seem to be any problems with it. |
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