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Re: Israeli Assault Boats
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I run into this problem with setting up patrols. If I set up a patrol by normal formation found in Mobhack, I have maybe three scout units trying to make the patrol waypoints, does not work. So, I go back into Mobhack to create single unit formations. Otherwise, I think I got it. Great info worth taking notes. <br> |
Re: Israeli Assault Boats
If you need a single unit added, just buy a formation and then cross-attach one (or more) of the non-command units away. Then delete the unneeded formation. If necessary, you can always change the cross-attached units type as well.
As to finding FOOs in scenarios - its really best to buy the observers(s) first. Then they are just below A0 on the HQ menus, so easy to find by calling up an HQ menu and clicking the unit. |
Re: Israeli Assault Boats
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The beach and river assault flags are both off. <br> |
Re: Israeli Assault Boats
All I can think of is the unit class is not recognised by the op filter.
Try changing the unit class, other option is adjusting the unit so its unarmoured. Maybe try buying a variety of water craft from different OOBs & set up a test. If you find one that is targeted as you want just modify the unit or look at its unit class & change the rigid raider to that. Last resort you could try making it a amphib tank or hovercraft class with land speed of 1 (0 if lets you) Land speed of one would let you drag it to waters edge |
Re: Israeli Assault Boats
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So, I popped opened a scenario in version 10, applied the test and the vary same results, the rubber boats were targeted and range and filters ignored. <br> |
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