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Re: Tall buildings
1 Attachment(s)
The lower right building with the C0 and D0 units
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Re: Tall buildings
https://lh3.googleusercontent.com/vR...L=w399-h300-no
Still shows high hills/slopes surrounding all buildings, only the "hills/slopes" graphics aren't showing (shows flat). Height values can be seen from the red info bar. |
Re: Tall buildings
How exactly did D0 and C0 become vehicles?
This is all going down a rabbit hole I am not the least bit interested in pursuing at this time or in the near future. I am far too busy trying to get this patch out. It is what it is, live with it |
Re: Tall buildings
I did not have time to get round to building height this year - probably next year I will put in a building height map layer for maps, which the code can read and so not reduce "tall" buildings back to the "default height" for buildings in the bit of code that fixes up maps data.
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Re: Tall buildings
Thank you Andy!
Don, please take this height building off your mind for now, I am not expecting any height building this year anyway, so... regarding units becoming vehicles, I believe it has something to do with your new OOB (for the new patch) which is then translated to some other units on my old OOB. Probably. Cheers! |
Re: Tall buildings
:doh:You loaded it into MBT!!
It's clearly marked WW2 but those are LVTH6 |
Re: Tall buildings
Hahahaha.. oh well.. I'm really sorry!
But I'm not fully at fault here Don, this is SPMBT forum for pete's sake :D :D Well at least nothing serious. I was truly afraid this unit-changing probelm might postpone the patch at least 1 year ;) Anyway, loaded the scen into SPWW2 and slopes are still around all building, without the slope/hills graphics, same as my past experiences. Cheers! |
Re: Tall buildings
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