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Re: Portugal OOB73
OK thanks
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Re: Portugal OOB73
João
OK..... I looked at it...... a lot Here's the good news It's a very nicely done OOB with only very minor terminology issues ( 'hey' for 'hvy' , Pltatoon for platoon in a couple of places for example but those are minor editing details) and a photo or two I would change. You've done a very nice job filling in details we couldn't when this was first written. I'm very impressed with it overall. But now the bad news... You have done a better job organizing the formations than the first effort you posted and the new ones are obviously more fine-tuned to dates than our original was but the master control picklist for each nation in the game has over 140 possible choices that make up a pick for any given time represented by the game. These are the variables that make up a picklist for the AI to use. min nr of rifle cos Leg Rifle Co 1 ID (MANDATORY) Leg Rifle Co 2 ID Leg Rifle Co 2 min points Leg Rifle Co 2 chance leg rifle Co 3 ID leg Rifle Co 3 min pts leg rifle Co 3 chance leg rifle plt ID (MANDATORY) mech rifle co 1 ID mech rifle co 2 ID mech rifle co 2 min pts mech rifle co 2 chance mech rifle co 3 ID mech rifle co 3 min pts mech rifle co 3 chance mech rifle plt ID (MANDATORY) fortification ID (MANDATORY) leg eng plt ID (MANDATORY) eng tank plt 1 ID eng tank plt 2 ID max eng tank plts transport helo plt ID transport hel co ID transport helo co minpts transport helo chance max transport helo buy inf SAM or AAMG sect ID AAA (guns) plt ID SP AAA section ID SP AAA Platoon ID SP SAM Section ID SP SAM Platoon ID AREA AA battery ID (LR SAM) Inf AT section ID Inf ATGM Section ID basic off map art chance off map light battery of map light bn ID min points to buy light arty bn off map med bty ID off map med bn Id min points for med bn off map heavy bty ID off map heavy bn ID min remain to buy heavy bn off map rocket bty ID off map rocket bn ID min points to buy off map rkt bn off map tube minelet bty id min points to buy tube art mine bty off map rocket minelet bty ID min points to buy rocket mines basic chance for mine bty purchase off map bomblet only bty (eg MLRS) min points to buy AT bomblet bty basic chance to buy AT bomblet bty ID of first naval art bty number of continuous naval btys Tank section (for low poiits) nr 1 min points to buy a tank 1 section tank section 2 ID min points remain to buy t sect 2 %age chance to buy 2 instead of 1 Tank platoon 1 ID min points required to buy tp 1 tank platoon nr 2 ID minimum remaining points to buy TP nr 2 %age chance to buy TP Nr 2 ptank platoon 3 ID min points remain to buy a TP 3 %age chance of buying TP nr 3 tank company nr 1 ID min remaining points to buy a T co 1 chance of buying a tank co 1 if points adequate tank co 2 ID points needed to buy a Tank Co 2 chance of buying a tank co 2 instead of TC 1 tank co 3 ID tank co 3 points minimum to buy tank co 3 chance of replacing previous tank cos SP TD (gun or ATGM) small unit ID alternate SP TD section ID %age chance of alternate replacing td sec 1 SP TD battery ID minimum points to buy SP TD battery Chance of buying battery if points avail inf heavy ATGM sec (TOW etc) section ID standard 2 or 3 barge carriers - MANDATORY optional large barge cariers lump (4 or 5 say) mortar section ID (MANDATORY) Mortar bty or plt ID heavy mortar sect ID heavy mortar bty/plt ID SP Mortars section ID SP Mortars Plt ID SP heavy mortars sect ID SP heavy Mortars plt/bty ID Towed guns plt ID towed Guns bty ID SPA platoon ID SPA points req to buy a plt Alternate SPA plt ID Chance of alt replacing SPA Plt 1 SPA battery nr 1 ID min points required to buy an SPA bty Alternate SPA bty ID Chance of this replacing nr 1 Foot (or only) FO team ID vehicle or alt FOO ID chance of a FOO being bought basic planes ID attack helicpters section wild weasel (with ARM) - TBD (new type) If planes bought, chance of replace with helo MG or AGL section 1 ID Alternate (50%) MG or AGL section Light tank or light support ID 1 Light tank or light support ID 2 Light tank or light support ID 3 Light tank or light support ID 4 (pref for foot) Points needed to buy light tank plt Chance of buying a LT tank plt Chance of this replacing nr1 chance of this replacing nr 1 chance of this replacing nr 1 (is more likely if foot) max number of lt tank plts bought Basic armour car section ID Alternate light armour recce section ID Min remaining points to buy armour recce section Armour recce larger lump nr 1 Armour recce larger lump nr 2 Points needed to buy arm recon co leg recce (scouts) section ID A cheap jeep or second leg scout sect unused unused unused unused max number of recce units allowed small defensive AT unit larger defensive AT type unit Sniper Unit ID Naval support unit 1 Naval landing support alt unit flame tanks section ID No picklist uses them all but all use them in different combinations and the combinations the game chooses change ( or evolve might be a better word ) over the 79 years between 1946 - 2025 the game covers those years are grouped by how ALL the 140+ categories evolve. The picklist we have now for Portugal fits into 8 segments 46-55 56-65 66-70 71-78 79-89 90-95 96-99 100-120 other nations have both less and more ......USMC has 100 ( !! ) in the original OOB a Portuguese infantry co is bought at least once per segment....and the original infantry co bought for each of those segments was 006. In your OOB Formation 006 only runs to 12/52 and then four more are introduced..... that breaks the picklist. After the end of 1952 the AI has nothing to use for an infantry co so the pick-lists for infantry alone would need to be redone but not just redone.. redone and expanded as NONE of the other infantry coys match the existing picklist breakpoints... and platoons were bought for all pick lists from the same formation from 1946-2015.....you used 5 and that may be more accurate it also breaks the picklist change.....and that's just infantry....... for tank platoons we used two formations and with your OOB I could do it with three but none of the breakpoints match the existing ones which means a new picklist has to be created and set up in the master control file.....tank coys on the other hand go from 1 that we used to 4 that you have split them down to and the plt break points don't always match the coy break points so more pick lists have to be added to get everything working for the AI....and the tank formation changes don't match the infantry so at the very least the number of time segment picklist for Portugal would double or more likely triple.. and likely more than that as each of the lines of possible picks has to match with the breakpoints in the OOB so IF ( this is just and example ) tank coys change at different time than engineering ones did a new one would have to be introduced to cover the change .........and then there are the mortars to consider. The original OOB is set up to use formation 14 for the Mortar Platoon right across..... HAPPILY so do you for both platoons and sections ( 31) then arty off map light battery we use 49......you use 49 of map light bn ID we use 55 you use 55 off map med bty ID and off map med bn Id we us 50 and 56 for 105 cal arty....you turned them into ON MAP Hvy mortars off map heavy bty ID and off map heavy bn ID for the 150-155mm cal arty we us 51 and 57 and you use the same There is SOME glimmer of hope but it took 2 hours just to assemble this and I only hit the most important things . EVERY section needs to be checked for breaks and marked then find the common breakpoints then decide how many more picklists need to be inserted among the existing ones and if the existing ones have to be split into two or three or more individual segments.........OR I go the "easy" route and place "AI only" formations where the picklist we have not wants to find them re-nationalized so they don't show up for player picks in the game but the AI sees and used them and then anyone playing as human would see what you built offered when buying troops and equipment and anyone using Portugal as an opponent gets a more "generic" mix of units ( and in 99% of the cases is none the wiser ) and I'm thinking that ***IF*** I DO THIS that would be the most likely option chosen because juggling all those other variables and making them all fit perfectly is NOT FUN ( ask Suhiir........) adding a few AI formations is less likely to cause my head to explode....:shock: So I *MAY* use this......it IS more complete and detailed than the existing master but I'm not committing to that just that I am going to look at this more closely over the next couple of months. ........and there is NO POINT in having formation 59 AND 60...they are both the same thing with the same number of units...60 was the original SAM formation so your 60 should run from 59's start date to 2025 (edit...closer inspection showed why you did it that way..... ) Don |
Re: Portugal OOB73
This all came to a crashing halt when I discovered you had changed the CMG we used on the V200 Chaimite but instead of renaming the one in the existing slot you built a new weapon 79 7.62 HK21 CMG then you changed the existing 7.62mm L37 CMG.. that could easily have been simply renamed 7.62 HK21 CMG as it was not being used by anything else then you placed a 120mm mortar where the old 7.62mm L37 CMG used to be.
AND you replaced the 7.62mm L37 TMG in weapons slot 244 with an 81mm mortar THAT is OOB work "Heresy" At that point I gave up...... you cannot do things like that especially as it would have been DEAD SIMPLE to rename the old 7.62mm L37 CMG to 7.62 HK21 CMG and used slot 79 for your new 120mm Tampel St.....so what you did was put 120mm mortars in place of 7.62 CMG's for any scenario or save game that used the V-200 Chaimite and there **MAY** be none used at all but I cannot take the chance on any more surprises and I have little interest in doing a full side by side comparison of the two OOB's....you built a very nice OOB for anyone who just wants to play as Portugal but when you start juggling existing weapons around you make it unusable integrated into the game. |
Re: Portugal OOB73
Further testing showed there is no solution to changed weapons in existing save games and scenarios... change a MG to a mortar in the weapons list and the mortar is what that unit will use if it's in a save game or sceanrio.....it's been awhile since I actually tested that.
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Re: Portugal OOB73
OK Thanks, I will post information here and you will make the changes yourself. Thats the right way!
Thanks again! |
Re: Portugal OOB73
I've already found some units / formations in yours we didn't have and I noticed we had some units you had removed but I haven't gone through them line by line
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Re: Portugal OOB73
Tanks
Valentine MkII, UK 43 to 12/59, used in Light Tank Sqns and Armoured Recon Sqns Centauro MkI, UK 45 to 12/59, used in Heavy Tank Sqns M47, US 1/53 to 9/84, used in Tank Sqns, new ammo after 6/76 M4A1CAN VVSS, Canada 1/54 to 12/73, used in M4 Tank Sqns M4A1E8-76W HVSS, US 1/54 to 12/73, used in M4 Tank Sqns M4A3E8-105 HVSS, US 1/54 to 12/73, used in M4 Tank Sqns M24, US 1/55 to 12/84, used in Armoured Recon Sqns M5A1CAN, Canada 3/57 to 12/73, used in Armoured Recon Sqns M48A2GA2, Germany 6/76 to 12/101, used in Tank Sqns and Armoured Recon Sqns M48A5, US 1/84 to 12/101, used in Tank Sqns and Armoured Recon Sqns M60A3TTS, US 1/93 to 12/125, used in Tank Sqns and Armoured Recon Sqns Leopard 2A6NL, Netherlands 10/108 to 12/125, used in Tank Sqns and Armoured Recon Sqns Engineer Tanks M4A3E8-76W VVSS, US 1/53 to 12/73, used in Engineer Assault Units M728, US 1/97 to 12/125, used in Engineer Assault Units ARVs M74, US 1/54 to 9/84, used in Tank Sqns M88A1, Germany & US 1/78 to 12/125, used in Tank Sqns SP Guns Sexton MkII, Canada 1/54 to 12/80 M109A2, US 1/81 to 12/101 M109A5, US 1/102 to 12/125 Armoured Cars Humber MkIV, UK 43 to 12/77 Fox CAN MkI, Canada 1/57 to 12/73 Panhard EBR75, France 1/59 to 9/84 Panhard AML60, France & South Africa 1/65 to 12/98 Eland MkIV, South Africa 1/72 to 5/76 Ferret MkII, UK 1/80 to 7/92 Saladin MkII, UK 12/81 to 11/93 Commando V150, US 1/89 to 12/125 |
Re: Portugal OOB73
We never had M41A1 Bulldog, Cromwell, M48A2 or simple M60A3.
We never had M7 Priest, M52 and the Pandur 120mm was never introduced We never had M48A3 or A5 roller, M60A3 Plough or Leo2A6 Dozer or Mine-roller |
Re: Portugal OOB73
I've added this to the work list.
Are the leader names OK? |
Re: Portugal OOB73
Yes they are OK
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