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Re: Questions
Btw, I like the cold war NATO vs WARPACT battles, I tried some generated battles, but seem really difficoult to win with the Pact when the points are equal...
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Re: Questions
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Private message me your email address and I will take you through setting one up. Your choice of sides l would suggest a meeting engagement & would be happy to use a smaller force than you, say 70% the size of yours. Experienced player but happy to give feedback on the game if you ask to help you learn faster. |
Re: Questions
There is no "English" OOB in our games since one is unable to set the date back to 1706 in any of them. ROTFL:clap:
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Re: Questions
I have another question, I'm playing the campaign "Thunder in the sinai", I win the first mission forcing the channel crossing so I went for the second mission, where you face the first Israeli counterattack.
Well: - I deployed the Dvinas in the backyard...but they dont shoot when Israeli CAS plane appeared, SAM need line of sight to shoot? - I have 4 zsu-57-2 and 2 Buk, like the divnas they don't cover my ground forces...at least not ever, seem that they need Line of sight and to be halted in order to open fire, right? - finished the first mission the campaign allowed to fix units , but I can't neither replace completely my core forces...after the first mission...is it normal? - the campaigns included ib tge game aren't so much, is it possible to find more? |
Re: Questions
1) long range SAM have a very long minimum range usually. Thus they cannot usually target on-map fliers (helos and planes that made it on map without a shot at them while approaching). So they will generally only fir at planes making a stand-off missile attack, or on their approach run. And if you moved them they wont be ready to fire in any case.
2) Buk wont cover anything on map. Also they need to be stationary in order to fire. They wont fire if moved, and the same will probably apply to the Zsu-57 - they will likely decide the chance to hit is too low, even if they have shots left after moving. Zsu-23-4 would generally fire (even if moved) since they have so much better FC and they have radar so are not bothered by battlefield smoke which does bother the radarless units like the 57-2. 3) In a User campaign, the designer decides how much repair points you get. he obviously expected you to not need much, or its designed as a campaign where losing stuff means they dont get replaced. Check the briefing, or post a message to the scenario designer on the "scenarios and campaigns" sub-forum, the designer may be still around and reply. 4) The campaigns provided are what is commonly available. There may be some in the campaigns sub-forum that have not made it into the releases, but its unlikely (other than say WIP campaigns). |
Re: Questions
Question about abandoning vehicle.
When crew gets out of vehicle that abandoned vehicle becomes visible for opponent despite it is covered with terrain or relief. Why does this rule apply? |
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Re: Questions
The enemy vehicle, if not already spotted will be spotted by the usual rules, normally. But sometimes it will remain a "ghost" unspotted and you only notice it if someone stays parked in its hex, when it is destroyed.
The game is a bit strange about whether or not abandoned vehicles do or do not become visible to the opponent. |
Re: Questions
It may be tied to the crew like entrenchments so if you can see the crew you can see the vehicle
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I mean the case when I force a crew to get out of vehicle with keyboard @ key.
First I noticed this when AI began to pound abandoned vehicles with all tubes of artillery. AI could not spot and see them normally because that vehicles were behind hills and trees and AI had not got LOS to them. After that I made a PBEM battle test. There is no LOS but all vehicles become visible to enemy after turn transition if unload crew. |
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