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Re: Re-Crew Abandoned Vehicles and Weapons
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Re: Re-Crew Abandoned Vehicles and Weapons
Maybe some people like that.....IDK, I just know I find it tedious but I'm usually running something like that as a test for some reason and it's annoying to get the pre-game show running on and on..... BUT, I may be in the minority.....others may enjoy the show..
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Re: Re-Crew Abandoned Vehicles and Weapons
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More information is needed to determine how damage points would be awarded. If a vehicle can not be destroyed, should the crew value be increased as compensation for the loss of damage points lost due to the vehicle in an abandoned state? No. You see I found the unit cost is the crew cost. When a unit is abandoned, the crew carries that cost less any damage. Question, do we loose damage points because we did not destroy the vehicle? Without the AI re-joining crews, the player side scenario is most viable as the one Suhiir is developing. Wait, won't the AI rejoin crews in para drops? Quote:
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Re: Re-Crew Abandoned Vehicles and Weapons
The AI does rejoin crews - have seen it in battles. It should do also in a scenario when the designer has split things. But it may take its own sweet time about it especially if the crew is pinned etc.
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Re: Re-Crew Abandoned Vehicles and Weapons
Just whipped up a test scenario, dropping sheridans, 105mm howitzers, 81mm mortar teams from Hercules under AI control.
Crew and kit dropped separately on the predetermined LZs. The AI then moved the crews to marry up with the kit, bar one crew which had suffered damage and was pinned, that moved a turn or 2 later. I then unloaded the planes and spread the crews about then ran the scenario under AI control again. The crews marched to join their weapons and vehicles, as expected. A simple test scenario, took 5 minutes to lash up. A quick 5 or 10 minutes playing with a test scenario often answers the question. |
Re: Re-Crew Abandoned Vehicles and Weapons
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But, it gets a lot better, I also unloaded the transports in deploy, deleted them, and placed the crews about their vehicles. It took three turns for the AI to rejoin the crews. This latter solution is simple: just load the vehicles and weapons onto transports, unload the transports, place the crew and vehicles on the map where desired, delete the transports. <br> |
Re: Re-Crew Abandoned Vehicles and Weapons
Will Russian vehicles never have the ability to be paradropped with the crews onboard as, I believe, is their current standard practice?
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Re: Re-Crew Abandoned Vehicles and Weapons
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