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-   -   Any Wreck Limit to Vision? (http://forum.shrapnelgames.com/showthread.php?t=51884)

DRG April 8th, 2018 04:26 PM

Re: Any Wreck Limit to Vision?
 
Just a bit of further information...

As a general rule of thumb, the lower the survival number of the target,. the greater the chance it will burn and produce LOS obscuring smoke.

Imp April 10th, 2018 12:26 AM

Re: Any Wreck Limit to Vision?
 
Not downloaded patch yet as away but nice to keep it random so player cannot figure out the result.
As an option if feasable none burning wrecks could add random “dust” to the hex to hinder visibility.
LOS through 3 or 4 would block visibility on a sunny day barring any other visibility hinderances might be a good way to go.

PantherCub April 15th, 2018 01:58 PM

Re: Any Wreck Limit to Vision?
 
I really appreciate the change in burning vehicles and LOS, it really improves the game IMHO.

Actually, I would like to see even more reductions in the amount of smoke in the game. I am not certain that all infantry squads in WW2 had ample amounts of smoke grenades, at least not early in the war.

Mobhack April 15th, 2018 03:24 PM

Re: Any Wreck Limit to Vision?
 
We already toned down the amount of smoke that infantry elements receive compared to the original MSDOS game. Most seem to get 2 or 3, maybe 4.

jivemi May 18th, 2018 08:55 PM

Re: Any Wreck Limit to Vision?
 
Quote:

Originally Posted by PantherCub (Post 841791)
I really appreciate the change in burning vehicles and LOS, it really improves the game IMHO.

Yeah. It's such a game-changer that old scenarios or campaigns can play out in drastically different ways. Defenders can't depend on screening themselves from hordes of armor by picking off lead vehicles anymore. Makes defilade setups more essential than ever while enhancing replayability. Not bad!


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