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-   -   Question: Question on infantry SAMs (http://forum.shrapnelgames.com/showthread.php?t=51888)

shahadi April 10th, 2018 10:54 PM

Re: Question on infantry SAMs
 
Quote:

Originally Posted by Suhiir (Post 841712)
Might want to look at the Experience and Morale ratings as they're the primary determining factor when it comes to opportunity fire (which is what all AA fire is).

As Suhiir posted here, the experience level of the Blowpipe team should be increased significantly as well.

<br>

jivemi April 11th, 2018 08:26 AM

Re: Question on infantry SAMs
 
[quote=shahadi;841716]
Quote:

Originally Posted by jp10 (Post 841715)
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.

<br>

A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.

Mobhack April 11th, 2018 08:46 AM

Re: Question on infantry SAMs
 
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.

shahadi April 11th, 2018 09:30 PM

Re: Question on infantry SAMs
 
[quote=jivemi;841728]
Quote:

Originally Posted by shahadi (Post 841716)
Quote:

Originally Posted by jp10 (Post 841715)
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.

<br>

A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.

I was merely musing.


Quote:

Originally Posted by Mobhack (Post 841729)
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.

Thanks for neatly clearing that up.

<br>

Weasel April 12th, 2018 06:28 PM

Re: Question on infantry SAMs
 
[quote=shahadi;841725]
Quote:

Originally Posted by Weasel (Post 841723)
Quote:

Originally Posted by Mobhack (Post 841721)
SAM will only fire if they think there is a chance of a hit - and the EW balance is part of the calculation for hit chance.

I will see if I can find some EW1 aircraft for the scenario.

Weasel, in the Editor, as you may know, the EW of the Blowpipe is adjustable. So you could set it equal or greater to the EW of the opposing aircraft in your scenario. Or, reduce the EW of the opposing aircraft.

<br>

Heck, I did not know this! Always learning.:D


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