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Re: Experimental winSPWW2 EXE--May 15, 2018
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That would be freaking awesome. |
Re: Experimental winSPWW2 EXE--May 15, 2018
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Re: Experimental winSPWW2 EXE--May 15, 2018
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The big bombers look quite nice at Z7............
http://forum.shrapnelgames.com/attac...1&d=1526485718 |
Re: Experimental winSPWW2 EXE--May 15, 2018
This tool is simply incredible. Now the games are much more fluid and also greatly improves the graphics. Many thanks to Don and Andy, you are incredible, really. You make me happy every day of my life, your simulations are the best there is:). I just have this question: Will there be something similar for winSPMBT ?. Take care and a big hug: Your friend Jorge:up:
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Re: Experimental winSPWW2 EXE--May 15, 2018
Thanks about this Don & Andy:). Btw, do you have similar mod made (or under works) for WinSPMBT too?
Warhero |
Re: Experimental winSPWW2 EXE--May 15, 2018
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Well, maybe if it all tests out fine then the changes just possibly might be ported over to the other game that uses the same engine, dontcha think?. Duh - what a no brainer. Subject to testing not throwing a spanner in the works, of course these changes will be ported over to MBT for the next release. |
Re: Experimental winSPWW2 EXE--May 15, 2018
Here is a couple of screen shots
Z5 https://1drv.ms/u/s!AiSjv0_WD-X3zEcSZdLvz4iOZEfx Z6 https://1drv.ms/u/s!AiSjv0_WD-X3zEELQumQTV0NkChq I think that is right zoom levels. One more view. https://1drv.ms/u/s!AiSjv0_WD-X3zEaQ5GGu0h7NTZ8e So far no issues, I have several campaign games going on (Long CG USMC, 20 game German 40-45, 10 game German SS West Front, Long CG German East Front 41-45, and UK 20 game 43-45). No issues so far, all is well and good. |
Re: Experimental winSPWW2 EXE--May 15, 2018
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Don |
Re: Experimental winSPWW2 EXE--May 15, 2018
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Would that change the hex spine alignment to this? If so and add stone walls, and I'll buy both games...again :D Thanks again for your continuing efforts and wizardry. |
Re: Experimental winSPWW2 EXE--May 15, 2018
Thanks again guys for your continued work on the games!
With the effective removal of a large number of terrain .shp files, will we see the addition of some more tile sets (thinking Afghan-style compounds, Hesco barriers, red tiled roofed European houses, additional bridge types, etc)? |
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