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Re: Minor issues
Suppose its in a code of all copters.
The armoured ones are just harder to damage as it should be. |
Re: Minor issues
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This is my last test and it is typical of the others HIT HIT HIT ( 3 damage) HIT ( 8 damage) HIT HIT HIT ( 9 damage) HIT HIT ( 13 damage ) HIT ( 16 damage ) = crash there were no examples of damage from hits that showed less damage after a series of hits...the numbers always grew, never shrank. The "problem" is it took 10 Stinger hits to bring that helo down and only half of them caused damage and something with a HE pen of 4 should do better on a target with a 2 armour rating so this is now on the list to investigate in the autumn when we start work on the game again. Thinking in this case because we have to use HE pen for that weapon the effects on the "armoured" helo isn't what it should be....even though that weapon has a 4 HE pen rating the calculator ( which uses game code ) shows an HE pen of 1 but a best of 7 and it's more likely to give the former rather than the latter which explains why half the hits did no damage as 1 does nothing on something with 2 armour. OTOH......hits on a target helo with only 1 armour WOULD show damage with each hit |
Re: Minor issues
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Speed and altitude records attained by the Hind were set by a special stripped down model. 2. Pass, no experience with that. 3. ROK Special Forces have been specialized for Guerrilla warfare. At first alert, they will deploy to selected areas and wait for the invasion to pass and then conduct partisan type operations. While they have created a world wide deployment brigade the game's war in Korea scenarios have not focused on them. 4. If it is evading it is no longer stationary but it's movement has not taken it out of the hex. The simplest example is a hull down tank on a hill that spots the back-blast of the ATGM launch and/or spots the missile in flight (20-21 seconds flight time to max range for a TOW) and simply backs up 10 feet till it disappears behind the crest of the hill. After the missile misses, it can drive back forward and engage the launch area with HE. |
Re: Minor issues
Hmm
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Re: Minor issues
Recently faced some Saudi Apache helicopters, and definitely noticed the odd HIT (no damage) / HIT (some damage) ratio. This applied to stingers and to ATGM firing at stationary helos.
Love the game. Play too much. |
Re: Minor issues
I have always accepted a Hit/No Damage on AA Missiles to be a factor of how many are designed.
Generally speaking, many AA missiles aim to get ahead of the target and burst a cloud of shrapnel the A/C has to travel thru. At end of flight or if the seeker calculates it is not going to intercept it will self detonate at closest range to target. The most basic form of ECM is for a target to boost a radar signal to an approaching radar guiding missile and then reduce the signal to make the missile seeker to believe it had missed the target and trigger a self destruct. I accept a Hit/No Damage to be a burst ahead of the target and there was no significant damage. Not specifically a contact hit on the target. That would be the Hit with lots of damage or single hit and target goes down. |
Re: Minor issues
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Just pick a slot above 900 in the South Korean OOB and proceed to create a special forces formation. <br> |
Re: Minor issues
Is it usable in the pbem games ?
Suppose it must be sent to opponent before the game. Im a little akward when editing games, afraid i break something. But that is a good idea, suppose there are some clear instructions somewhere to be found already ? Actually i messed up the koreas, i ment the other one all along, the one with crazy militaristic goverment not the ones owning westerners in starcraft even they probably have some decent troops also and are supposedly very good with tech. In the future warfare multitasking and apm skill might just be the thing when commanding multiple machines of war at once and issuing ai command protocols. Dont see a reason why one commander would not be able to command whole armies of drones. Still think they should have better troops in the get go because probably have the most strict doctrine in the world right now. Jp10 that would be one way to imagine it but still thinking anti air missiles are really more effective than in this game. Especially againt targets with no ew value and that armor thing have been stated as a bug so it does not currently work how the creators have intended. There is also a issue of ai routes when u try to move apc near water, for some reason it takes a priority to drive in water and stop moving. Suppose this happens if vehicle is amphibious. |
Re: Minor issues
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Yes, I believe you may play PBEM with user created formations without sending the OOB, as long as the OOB contains the native units and weapons. I suggest that you copy the Ranger formation of the US Army OOB and then paste it into the Korean OOB in a slot above 900. You may have to edit of course the formation name, while modifying weapons, units, and experience/morale modifiers. Also be sure to change the Nation code from USA to Korea. See this discussion from 2006: http://forum.shrapnelgames.com/showthread.php?t=27569 You should check the manual as well for how to edit/save OOB files. Personally, I save OOBs by scenario in the custom folder. However, I urge you to check this forum and the manual. <br> |
Re: Minor issues
Any changed OOBs will probably have to be shared with the PBEM opponent, as the checksum will differ. The OOB swapping utility makes this less of a hassle - check the game manual for that.
If you edit custom units in the scenario designer for a user-designed scenario or scenarios then there will not be any OOB issues in PBEM. You may then have to send the scenario(s) to the PBEM opponent if you are not player 1 though. |
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