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Re: New player: struggling to overcome entrenched enemies
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Re: New player: struggling to overcome entrenched enemies
Well maybe you need to create a scenario and post it that utilizes all those aspects since the majority of scenario designers obviously don't.
OR.. you can find a scenario you think you might like but seems too short, forceing haste ....open it in the editor and change the game length to suit your playing style..it is really quite simple to do and all the tools are provided |
Re: New player: struggling to overcome entrenched enemies
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I'm somewhat late to the discussion but I would like to add some comments.
1. Time and Space has always been a big consideration in operations, so I think the reason for 19 turns is intended to simulate certain conditions. In this case, it's intended that you make the attempt through the road directly towards the town. 2. This scenario is great for teaching Battalion level tactics, as you have a rifle company for maneuvre and some mortars and howitzers for indirect fire. I would task organise such that most of the maneuvre elements go directly under the company commander. 3. CO's position and Arty prepared fires. To support the attack towards the town, I would place him where he's able to observe the trenchline as well as the hill in the centre. Smoke is the best way to move units forward quickly. All the prepared fires are spots which he can observe from his current position. 4. I would place the MGs near the CO. And though their max range is 1.2km, I prefer to use them nearer 900m as their accuracy improves. So I start them in their cav transport so that they can deploy quickly. 5. I would move the scouts to the treeline first and let them sit there before the rest of the company comes up. The company will move with the engineers leading, so that any minefields can be spotted and removed or moved around if necessary. 6. The company commander is kept close to the lead elements, so that if the engineers are under fire, there's extra commander to rally them. |
Re: New player: struggling to overcome entrenched enemies
I will try to finish it again in the defined timelimit but good to know that ScenHack allows you to relax/remove the time limits. At least WINSP players have the luxus of doing so.
I also love to play the Combat Mission games (check out my channel for WINSP and CM games https://www.youtube.com/channel/UCeK...lVfNcAQ/videos) and especially the WW2 scenarios come often with brutal time limits aimed towards veteran CM WEGO players and the time limits are hardcoded here. As a real time player who sometimes gets slacky especially in big unit-count scenarios it can be sometimes stressful but I understand why it is this way. |
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