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Re: OT: looking for zovs66
I did look closely that is why I asked it be confirmed.
How is that "frontline" determined? Is this something that is reviewed after the game is completed or during? |
Re: OT: looking for zovs66
That looks awesome. I spent too much time on Excel sheets keeping track of my force turn by turn. I can't wait to try it when it is out.
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Re: OT: looking for zovs66
Quote:
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Re: OT: looking for zovs66
No hard game data is used for the influence calculation, it is not as such recorded in the savegame.
At least not that I know. If it was in there I would have used it. Instead it's a very simple heuristic where for each hex a blue and red influence value is calculated and the highest value wins. Each blue and red unit contributes to the total blue and red influence value, with modifiers for distance, unit readiness and relative height difference. The frontline is basically the edge between the blue and red influence zones. As I said it is caluclated based on data in the savegame: the battle does not have to be concluded, nor do you need savegames for all the turns of the battle. |
Re: OT: looking for zovs66
What is neat, I think I did this in the past (but been busy lately) is to create a small CG, save it, and then save several turns for each battle, so for example saving 5 turns in battle one, you can click on the strategic map thing and see the progress, but its all coding magic to me I live my trial and error so in my examples I'll see differences in each saved turn, I think.
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Re: OT: looking for zovs66
Yep, that's the idea.
With a savegame for each turn of a battle, it becomes possible to track the progress of the battle turn by turn:
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Re: OT: looking for zovs66
Quick note: unit readiness is also a synthetic value, there is no such thing in the savegame data.
The calculation of the unit readiness is based on: Code:
/* The result is capped at zero, so that it cannot become negative. |
Re: OT: looking for zovs66
Nice clear presentation Erik looks Ike a great little tool. Could use info easily to modify game play slightly if wanted.
Make up some new victory conditions & in a campaign keep track of damaged vehicles if you wanted to delay replacing destroyed/heavily damaged ones by a battle or to. Look forward to having a play with it. |
Re: OT: looking for zovs66
this is cool i hope in the future for the games winspmbt and winww2 is ready
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Re: OT: looking for zovs66
Question for ErikCumps:
How does SP store the scenario data; I know it's very compressed; are there areas of compressed data, followed by uncompressed "Pointer" data? Reason I ask is that I have the code for Fred Chlanda's old SP1 to WW2 conversion program and it may be possible to make a conversion program to convert old SP1 and SP2 stuff (eventually) to modern format. |
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