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Re: Infantry class differences, MG fire modes while delaying
Thanks mate!
I thought that a platoon leader, corporal or so, gets more points in a promotion than an officer. So that a lower rank who has participated in many battles and rose to major for instance, in the end has better values than the major who is bought in the beginning. That's why I only bought the ones that I thought were the lowest tier. |
Re: Infantry class differences, MG fire modes while delaying
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Re: Infantry class differences, MG fire modes while delaying
If your English is okay read the game guide it will give you a lot of info to make you a better player as you will understand how things work.
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Re: Infantry class differences, MG fire modes while delaying
As I mentioned earlier, I like to play around the Inf Bn, so my set-up usually is as such
A0- CO B0- Weapons/ Hvy Coy OC (Possibly FOO) C0- Mortar Pl D0- HMG Pl E0- HMG Pl F0- Inf Coy OC G0- Inf Pl H0- Inf Pl I0- Inf Pl J0- Inf Coy OC K0- Inf Pl L0- Inf Pl M0- Inf Pl N0- Inf Coy OC O0- Inf Pl P0- Inf Pl Q0- Inf Pl This is quite a versatile set-up, and depending on mission type, I'll add Engineers if Assault, some light armour if Advance, and AT guns if Defend or Delay. On Assault and Advance, the HMGs Pl will be attached to the Inf Coy OCs for better C&C. |
Re: Infantry class differences, MG fire modes while delaying
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I wonder if it makes sense to start a campaign game with lowest tier infantry squads instead of more experienced ones? I am persistent, although the question is actually not that important so I would have to ask it several times. Because of your question if my English is good enough? Sometimes it is difficult. Many things in Gme Guide I have to read several times, but I try to get better. Please write back because you are an experienced player. |
Re: Infantry class differences, MG fire modes while delaying
It would help to know what era interests you.
For example if your interested in say the British in North Africa you could do something like: WW2 Long CG Setup Player 1: Great Britain Change Start Date to February 1941 Set preferences to at least 3000 Battle Points (you don't have to spend them all) and the map to say 70x70 (or if you want a smaller one 50x50) Select North Africa Purchase (just a suggestion): A0 British HQ (you) HQ Company: B0 = FOO Vehicle (Dingo AOP) <- Be vary careful with this unit, you want him to survive to gain experience so as to get better. C = Mortar Platoon (3in Mortar Sec) D = AT-Gun Troop/T (2 Pdr AT-Gun, Light Lorry) E = AA-Gun Section (40mm Boofors) F = Rifle Company (select the 2nd Medium Infantry unit with the Boys AT-Rifle and for the Infantry selection pick the one with the LMG) J = Patrol+ (this will be cross attached to the F rifle company) K = Engineer Pl (this will be cross attached to the F rifle company) L = Machinegun PL (this will be cross attached to the F rifle company) M = Valentine Troop (this will be cross attached to the F rifle company) That will cost about 1021 points and give you a nice small company sized force to trash about with. You don't need to buy conscripts and have them updated over time, most first line units will gain experience if they survive over time. Same with 'elite' units, such as pioneers or engineers, they generally start off at the national level for their ratings and it takes time to get them to more experienced levels. Recommend you start off smallish with a company or two. |
Re: Infantry class differences, MG fire modes while delaying
Thanks a lot, Zovs. I have no idea about the time and no preferences about a era. I thought it would be okay to play a campaign as a German, so I could at least learn that SdKfZ is the abbreviation for Sonderkraftfahrzeug or what else there is to know. Actually, I enjoyed playing with different states. But now I would like to see my troops getting better and better throughout a campaign. When my vacation is over, I want to start with it. My plan is to understand as much as possible from gameplay till then, because afterwards I will hardly have the time. But hopefully, to play my campaign!
I thought it would be good if I started with a map size of 40x60 or 80, so that I am not too overwhelmed? I would like to upgrade my A0 later to a FOO unit, if that makes sense and renounce artillery as a core force. I imagined that on narrow, long maps, the paths to the enemy is probably only on a street in the middle. I hope with 40 Height, I could either bypass the enemies or fight a bloody fight with losses if my troops going straight towards them? "You don't need to buy conscripts and have them updated over time, most first line units will gain experience if they survive over time." I will heed that! :) If I give up temporary troops, my units will gain experience faster, yes? |
Re: Infantry class differences, MG fire modes while delaying
A 40x60 sized map with say 1000-2000 points would do you fine.
My opinion and I highly suggest don't and never upgrade your A0 to anything, he has special status as a HQ unit. He can call (Spot) Arty and Air. I repeat leave the A0 alone. I have been playing this game for over 20 years and I don't recommend updating upgrading or chainging your A0. I recommend at least reading through the tutorial and also if you left click in the game guide on: Game Play Notes (or search Ctl+F) and read that section to help you out. I also have created many good starter scenarios (check the guide under the tutorial section for beginning scenarios list). |
Re: Infantry class differences, MG fire modes while delaying
Try something small and a generated campaign not the Long campaign... not tiny but maybe a Company of tanks or a couple of platoons... and 2-3 Companies of infantry along with a few mortars....maybe 1500 points. Start it September 1939 let it run to October 1939 and set it for 10 battles. Set your map to 40x60 and try it on the easy setting for a start
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Re: Infantry class differences, MG fire modes while delaying
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I would like to re-iterate what Zovs66 said: NEVER change your A0! Buy a dedicated FO as your first troop purchase (B0) - he is easier to find that way. Then purchase your company(ies) A couple of Tips: Remember if two or more of your troops can autofire/reaction fire/opfire the one with the lowest identifier will fire first. (ie C3 an infantry section and E1 a tank can both op fire at an advancing tank, the infantry will fire first [assuming range, weapons, etc]. A dedicated company / platoon structure gives much better rally and command for your boys |
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