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Re: Humlebaek Counterattack 1985
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Re: Humlebaek Counterattack 1985
Got the time to do scenario #2, and I "suspect" the unit changes I made using the repair/replace/expand points after scenario #1 had a lot to do with my results.
33 infantry losses, 3 Centurions damaged vs total Soviet destruction. My upgrades consisted of trading in the pair of 106mm RRs for a pair of HAWKs (they're both "artillery"), swapping all the infantry armed with 60mm mortars for ones armed with Carl Gustafs, swapping the 3rd truck with the 81mm mortars for an ammo M-548 (better speed then an ammo truck), changing 4 of the 105mm howitzers for 120mm mortar sections and their md trucks for hv ones (that can carry 2x 120mm sections each) and one md truck for an ammo truck. And acquired a section of 155mm off-map artillery. Needless to say the Soviet aircraft that appeared never got off a shot and I was able to advance behind a rolling mortar barrage (gotta love ammo trucks) whenever I spotted Soviet units. The Soviet mortars were less then thrilled to be on the receiving end of 155s. Post scenario #2 points were a LOT less available so a 5th 105mm got traded for another 120mm section. |
Re: Humlebaek Counterattack 1985
Well played!
The Flying Red Pest with it's stand off attack ability can put some hurt on those Centurions, it it gets the chance, that is. :) |
Re: Humlebaek Counterattack 1985
Many years ago a wise old Sgt told me: "If you're ever in a fair fight you're doing something wrong."
I've passed it along, and I suspect it originated with some Roman Centurion, if not earlier. |
Re: Humlebaek Counterattack 1985
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When/if you finish the next one I'd be interested in knowing how the AI behaves. |
Re: Humlebaek Counterattack 1985
#3?
If you're referring to the Polish reinforcements, in particular certain vehicles. I suspect they did exactly what you wanted them to. On #4 now. Sure is nice to have some better tanks! |
Re: Humlebaek Counterattack 1985
Fun campaign. I noticed a few problems with the text however.
The 1k build points arrive at the start of the 2nd scenario but the text does not match this. The text at the start of the 2nd says they did not arrive and the text of the 3rd says they have. In the 3rd scenario the amphib force goes after the gun batteries rather than the v hexes. In the last scenario the text says you have air support but none is given. There are 20 strikes available but there are no support points to purchase them. They are not really needed anyway. Also in the last scenario the defenders leave their positions and advance from the start. They should stay put longer. |
Re: Humlebaek Counterattack 1985
I'll have to do some editing. Hmmm...
I too had the ai go for the gun bty. Not sure why that happens. Did you soldier on with the fixed core or exchanged stuff? |
Re: Humlebaek Counterattack 1985
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At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around. For my scenarios I stack plot points equal to (the turn they arrive x3)+1 on the hex adjacent to their arrival location, and they seem to pretty much do what I want. |
Re: Humlebaek Counterattack 1985
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With the rebuild points and the exchanged points I added 2 Hawk Sams, 4 ammo dumps, and 2 recon tanks with night vision. I also added some M113s as ATGM bait but sold them back after they were destroyed. |
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