.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   ATGM's firing at below minimum range. (http://forum.shrapnelgames.com/showthread.php?t=52316)

Suhiir November 1st, 2019 06:22 PM

Re: ATGM's firing at below minimum range.
 
The problem is ammunition.

Since the advent of reactive armor and CIWS/VIRSS heavy ATGMs have become an even more valuable resource for non-tank units as you often need to exhaust these before you can actually destroy a tank. If we add ATGMs automatically firing at insignificant to-hit chances they become even more scarce.

Suhiir November 1st, 2019 06:29 PM

Re: ATGM's firing at below minimum range.
 
Edit: Since the edit button doesn't seem to be working.

I recall in particular one scenario is I believe Norway where each ATGM team was capable of killing a single Soviet tank before exhausting it's ATGM supply. Since this was Norway many of the encounters were at short ranges (due to woods mostly) and normal infantry merely slowed and distracted the Soviet tanks till ATGM teams could get to the proper range. I'm not sure the Norwegians could have won if even 25% of their ATGMs had been wasted on "Hail Mary" shots.

Mobhack November 1st, 2019 07:08 PM

Re: ATGM's firing at below minimum range.
 
A bug to remove, then.

Imp November 6th, 2019 04:39 AM

Re: ATGM's firing at below minimum range.
 
It definitely does happen in op fire to teams without an RPG & with ATGM equipped vehicles like BMP1. Thanks for looking into.


All times are GMT -4. The time now is 11:15 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.