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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
Might be worthwhile to update the SCENHACK manual to include something about how the RATINGS button works -- the CHANGE NATION [x] LEADERS clickbox looks at the OOB numbers listed in the Scenario Report.
Like if you wanted to change all US Army leader/unit ratings, you would have to change nation 12; not nation 1 or 2. |
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
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Don't think the scenario need to be tweaked. It was a challenge and it gave me fits but I got a DV in the end. These are the kind of scenarios that you take pride in winning. |
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
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Is there a difference between using the left mouse button and the T and N keys to get targets? |
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
From the WW2 GG...
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MBT has much the same worded differently and does mention the Double "T" lock in the single weapons firing section of the tutorial write up ( Pressing the “T” key a second time locks in the target ) .....both guides are large and evolved both together and separately Quote:
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
There is no difference in hitting between using the left mouse or the T key.
Just that with the left mouse key, you may select something other than the intended target if there are others in the same hex. Plus, running through the T key selection lets you have a "gunners guestimate" of what shots seem to be better prospects - that other tank over there may be 30% whereas the one you were thinking of comes up as say 19%. |
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
I have always used the T method and cycle through and pick between best percentage and most destructive threat to the owner (the current unit using the T method).
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
A proposed version 2.0 of this scenario has been posted to the first post in this thread.
It increases the experience levels of US troops in the scenario to more accurately represent the fact that the US Army has been fighting hard for the last two years (1942-1943) and has learned a lot of lessons in blood, lessons that weren't learned Historically in Our Time Line until about Fall-Winter 1944. Also, the scenario name is changed from: FUSAGIR in Russia to FUSAGIR - Ukraine '44 In order to allow me to build more FUSAGIR scenarios in the future. Finally, I added a difficulty disclaimer in the scenario briefing file. |
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
SPWW2 follows the historical pattern of WW2, and current behavior is that if you try to set up a September 1940 UK v German scenario, initially it appears to work; but when you try to generate a custom map or buy units in the scenario editor, the date automatically jumps forward to February 1941 (the opening of the war in North Africa from the British perspective).
To get around that in order to set up an accurate SEA PINNIPED scenario in the scenario editor. 1.) Start a GER vs UK scenario in JUN 1940. 2.) Enter the BUY menu for each side to get the HQs. 3.) Change the Sides to RED vs BLUE scenario and the date to SEP 1940. 4.) For each side, hit BUY ALLIES and buy the equipment for that period from the UK or Germany. 4A.) If you wish to include the British Home Guard; flip the scenario date ahead to NOV 1940; and you will be able to buy the HOME GUARD in the MISC section. 5.) Change the Sides to UK vs GER. Note how the date timer jumps to FEB 1941. 6.) (If needed) Pay attention to the map sides assigned to each player, sometimes they swap! 7.) Save the Scenario in the Scenario Editor. 8.) In ScenHack (you did pay for SPWW2, didn't you?), change the scenario date to SEP 1940 and save it there. |
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
So you can't just change the date back to Sep 1940 once you are back at the main screen for the scenario editor?
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