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Re: Invar ATGM makes MG noise when it hits
UKR T64 have CIWS systems, and IIRC these make an MG or cannon-like sound when they are fired - so that may be the case here. I'll have a look into it, but that is what I suspect is happening here.
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Re: Invar ATGM makes MG noise when it hits
On further investigation, when the defensive aid system defeated a missile, the to-hit chance was reduced to 0. Because, miss.
However, further on down the code there was a guard check that made sure the to-hit was in the 1-99% range. So the zero chance was upped by the guard code to 1%...:doh: I have added a flag for a missile defeat now, and the proper 0% to-hit chance is being carried forwards. In addition if that flag is set then the target does not make a futile dodge attempt on an already defeated missile, it jumps over the dodge block of code completely. But that seems to have been your problem - a 1% minimum to-hit chance was applied even after the "CIWS/VIRSS defeats missile" message. If the target had CIWS then the MG noise was played for CIWS system being fired. Your tank that "defeated" the missile fell to the 1% minimum to-hit chance that is now sorted for the case of defeated missiles. |
Re: Invar ATGM makes MG noise when it hits
Further to the.
We are still testing this to see if that may have corrected the MG sound but I have ran that save game you posted a number of times and ( I think ) I heard it once but it was in the middle of the AI's turn and I was distracted and didn't see who did it but as I have said depending on how high you have animations set and if you are in MG range of the target if the AAMG fires right after the missile it may blend together |
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