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Re: Abadan Peninsula Black Screen - Bug
Right then - downloaded the map Don put up, problem reappears.
Tried my own solution again, and the problem reappeared. So it seems to be inconsistent, whatever it is and needs more investigation. Whatever is doing it, it is not a common thing though since otherwise we would have had complaints about black maps before. Back to the drawing board! |
Re: Abadan Peninsula Black Screen - Bug
The only way I can test this is through anyone having a problem as I do not. Both the original and my mod work for me
SO........ Load the MODIFIED map in the advanced map editor and run REMOVE DAMAGE and when done, save and run your tests again and report back |
Re: Abadan Peninsula Black Screen - Bug
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So far the only thing which has worked is turning off the map text, and keeping it off. This works on both the original map and on your map file that you posted. However, if I turn on the map text again at any time for either file the black screen returns. That is what I meant by the "partial solution," as turning off map text works but I cannot keep it off (as it loads back in when editing a new scenario). And that the file you posted seemed to have no difference of result compared to the original file, as both would give a black screen unless the map text was turned off. |
Re: Abadan Peninsula Black Screen - Bug
Have you tried the suggestion in post #12?
What we know for sure the problem is in the text. Remove damage has the POTENTIAL to fix that The last step would be entering the text in a different hex then removing the old...... test...... if that doesn't work go to the next ( etc etc ) I cannot tell you what will work because it works for me as it was |
Re: Abadan Peninsula Black Screen - Bug
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Re: Abadan Peninsula Black Screen - Bug
OK then all the old text needs to be removed and new text put in it's place. Somewhere there is a rogue "invisible" that is making your and Andys game unhappy......why mine is OK with it remains a mystery but it's the text that's the problem and I cannot test this the long way as it works for me
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Re: Abadan Peninsula Black Screen - Bug
One final issue............ you detailed a specific scroll pattern to test.... right side..... top.... to left then down
Did it always crash in the same spot and if so where? |
Re: Abadan Peninsula Black Screen - Bug
I'll probably run it at a future date with the map text layer code commented out and see if it runs OK.
I have tried map text off, it worked for ten or twelve turns and then bang... Also this map is one of the examples one should use to point out to map designers what NOT to ever lay down to the poor AI other than in a very carefully crafted scenario, best in fact if it was left for human v human only scenarios. - it has two paralell rivers N/S. If the AI is given barges or barge carriers it will only shuttle to the nearest bank. It has no chance of getting over the second river. The river crossing and beach landing code is set up for one (1) patch of water. - It has one east to west as well, and the AI may well move any floaty thing right along that ignoring land and hit the rear of te map... and that north channel leaves: - an isolated island up in the North, and that extends to land on the right side as my Pakistani test tanks were engaging Indian AMX-13s that ran along the road there. - The enemy in my test game that ran 10 or so moves before it went black on me bought naval artillery. A quick check buy and naval fire support was on offer for a meeting engagement for P1 pakistan as well. So it thinks its a beach map (might try turning the GBeach & GWideRiver flags off and saving the map later, see if they contribute to the problem). - Oh, and the water is smack in the AI deployment area so it will plot some stuff in the deep water which will drown. It has guard code to try and avoid that but it only shifts units a few hexes before giving up.. It may be a map to use against the AI if you view map and put in bridges. Otherwise it shouuld only be for PBEM play with 2 humans, IMHO. Or left in whatever scenario it came from (Is there a scenario using this map?). Its certainly not for the AI ever to use unless in a well laid out scenario where there will never be a need to cross the second vertical channel of deep water. About the only way the AI could deal with that is if it was given lots of amphibious APCs, PT-76 etc and they survived any combat on the island. But its probably best nuked as it is an example of a map designer being too clever:rolleyes: - or if not, it needs a map text file telling any prospective user that it is only for use in scenario design and never to be used for random battles with the AI! |
Re: Abadan Peninsula Black Screen - Bug
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This map now seems to work with those text edits, I've attached the new map files to this post and to verify that you have the 'edited' map I've left a "Text Edited By: Thinky" in the bottom-right corner of the map as a proof mark so you can know that it is the 'new' map file. I don't intend for this to stay in the final version of our tweaks, but I just wanted to leave that there for now so we can all make sure we've got the same file. :D With this edited map file I've not encountered any black screen bug in the scenario editor, deployment screen, or similar. Though more testing will be done on my end to verify that the black screen bug won't reappear. |
Re: Abadan Peninsula Black Screen - Bug
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