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Re: A new player wants to share some of his thoughts
Oh yes - one last thing
I could not find any artillery observer whatsoever! Its always the first thing I buy after the HQ in any force, especially in a campaign core. As B0, its easy to find on the HQ menus as it is right there after the HQ, so no searching throuigh the orbat to find him. As a core element it gains experience over time so leading to quicker calls for fires. |
Re: A new player wants to share some of his thoughts
Thank you very much for the expert advice, Mobhack. I have an explanation for each of the points that you have raised, but instead of explanations, I will just humbly thank you.
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Re: A new player wants to share some of his thoughts
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Re: A new player wants to share some of his thoughts
To illustrate what Andy said I fired up a quick and dirty little Israel Jan-Dec 1982 CG.
Like so: https://i.imgur.com/YrCkVWS.png I made the map small (80x80) which is a good size for 1-3 companies (or a battalion). And I purchased this reinforced company: https://i.imgur.com/HfV9DW1.png After reattaching the tank platoon and other assets: https://i.imgur.com/GE9c2cI.png Initial deployment: https://i.imgur.com/kPBNzu6.jpg Pressed the wrong key! Re-deployed: https://i.imgur.com/eANSajV.png Note that there is one more group of VH off to the northeast, but its in a stream and swamp, these first two should be easy enough to snag and then setup a kill zone to kill the PLO, after that is done I can move towards the NE. Then you move out slowly and engage. |
Re: A new player wants to share some of his thoughts
The main point is the 1 hex shot at stunned enemy dug-in infantry.
Dug-in infantry won't pull back (usually) like those hit in the open in other battle types, but they do pull back even if dug-in from fire delivered at 1 hex. Now, if routed and they know that enemy are near (say 3-5 hexes) then some may well retreat out of the trenches instead of simply cowering in the trench if retreat status or worse. But that is a random effect, and so take any that do so as a bonus. Closing to 1 hex and hitting from there is a definite way to eject them from the trench, unless you miss of course.. The fire from 1 hex can be from any unit, a tank say, but generally its best to move up an APC and dismount the grunts to do the close combat job rather than risk a merkava finding an unspotted unit that is still somewhat "frisky" and assaults it or puts an RPG up its kilt. The dismounting grunts may(ie will..:rolleyes:) attract fire - if so then remaount if necessary, and deal with the frisky new discovery (you did remember to have several tanks with thermal sights and shots left overwatching the dismounting APC, didn't you? ;)) Stunning them takes preparation - using both indirect and direct fires. Simply beat them up till when you hover the mouse over the unit (and any others you spotted nearby, naturally!) are in "retreat" state or worse. To stun them it is best to find them first. I often recce through my artillery beaten zone using cheap expendable units - like motorcycle scouts. These can zip merrily about through the barraged zone detecting any neutralised enemy units and with luck make it back to the friendly side (so next turns arty rounds wont kill it). If someone takes a potshot then that is extra info for you, as is if they trip a mine. If planning on using that tactic, buy a fair few... In WW2 games as a Soviet player then a few cavalry scouts can find the enemy MG positions for you. As do motorcyclists. They may actually survive, even if badly chopped up and routing off your map edge. Jeeps also atttract fire, but tend not to survive the experience so well. Other than that - an el-cheapo scout car like a Ferret or an armoured HMMMV can be used to scout through the beaten zones. The HMMV can have a scout team as passenger so it detects the enemy better. If none of these are to hand then you can dismount an infantry unit some ways in front of the suspected enemy position and see if he takes the bait and fires at them. Hopefully if shot at then they wont be put into retreat and can remount the APC. And of course if you have an air strike point then buy a little RPAS drone to do the recce, I think those are in the scout helo section. Cheep and cheerful, and any AA fires at them are more info to chew over for you. |
Re: A new player wants to share some of his thoughts
I thimk that I will make a CS tank company and platoon for Israel for the next releaes, together with some appropriate tanks with an emphasis n the HE ammo. These wil lbe cheaper, but better suited to any game against light-inffantry emphasis foes (HAMAS, Lebanese factions etc).
In the meantime - have a look at the engineering or mineclearing tanks if in that situation since these tend to have more HE or HEAT (less efeective than HE but still goes bang, unlike sabot!) |
Re: A new player wants to share some of his thoughts
I would like to delete the two previous messages but I can't. The edit button doesn't work.
The problem is that I could not properly attach the images. |
Re: A new player wants to share some of his thoughts
The edit button works fine when you double/triple click on it. One click has never worked. I normally give it four quick clicks
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Re: A new player wants to share some of his thoughts
There are some awesome tips in this thread (even for a SP Vet), thanks!
Is there a suggested map size per point total anywhere? I often wonder if I'm using maps that are too big or too small for my force sizes... Thanks again! |
Re: A new player wants to share some of his thoughts
Map size isnt really relatable to just simple points values.
It's more about technology - big maps arent good if you are a walking army, even if you give yourself 80 turns. An APC based army has less problems with distance. An army based on Churchill nfantry tanks would have the same problem with vast open plains as the footsloggers. And especially in MBT, as you progrees through the decades, your basic kit (tanks and APC etc) costs rise noticeably, so a 2000 point 1950 army would be far larger numbers-wise than a 2020 2000 point army. 2000 Points in 1950 may well get you a batallion and in 2020 maybe a leg rifle company team. I use an 80x80 map for WW2 since my grunts march. I use the default map size for MBT, and fight about a battalion sized task force. There is also the factor of weapons reach - modern MBT can engage at distances a WW2 tank cannot dream of. So an 80x80 map might seem to be the choice if your force is walking, but if they are supported by a platoon of MBT, and/or the opponent has them then maybe it would be a bit point blank. So - "how long is a piece of string" is the question you are really asking here:rolleyes:!. |
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