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-   -   Question about possible changes to campaign system (http://forum.shrapnelgames.com/showthread.php?t=52972)

Ts4EVER April 9th, 2023 11:47 AM

Re: Question about possible changes to campaign system
 
Thinking about it, the reason why the points are different in the previous scenario could be because parts of them came from AUX troops, whereas the switch scenario would only have the core casualties.

SaS TrooP April 10th, 2023 08:45 PM

Re: Question about possible changes to campaign system
 
It was a while ago, but I believe I meant that, for example, if rifle squad was worth 20pts and it was completely lost (KO status), it scored 20pts for AI player in scenario no 1. However, in scenario no 2, as this squad was not brought up from the dead and it remained as KO, it still seemed to be counted as additional 20pts for AI player... in scenario 2.

In other words - and what I reported back then - AI player was kinda getting free points for me simply not being able to replenish all losses, what in result depraved me of possibility of scoring good next scenario results.

Ts4EVER April 11th, 2023 05:00 AM

Re: Question about possible changes to campaign system
 
Yeah I think he might be right, after trying around with the scores a bit. Probably the system parses the unit list at the end at each battle and the dead units still count as dead.

DRG April 11th, 2023 08:24 AM

Re: Question about possible changes to campaign system
 
OK..... the two of you are both at the centre of this and Andy and I are on the outside.

If both of you think you know how to recreate this, build a simple two-tiny game campaign that allows this issue to be shown repeatedly and that is something we can use to debug this

The game is nearly 13 million lines of code. We need something we can repeat to fix it in cases like this

I have never built a campaign and it's a little late in the release cycle to learn something new and you both know the exact circumstances that lead to discovering the problem.

DRG April 11th, 2023 11:55 AM

Re: Question about possible changes to campaign system
 
Andy thinks he knows where the fix for this might be but we need a repeatable game or save that has it so we can check that the fix works

Ts4EVER April 12th, 2023 12:23 PM

Re: Question about possible changes to campaign system
 
I will make something like that over the weekend.

DRG April 12th, 2023 01:49 PM

Re: Question about possible changes to campaign system
 
It does not need to be complicated. A couple of units with the type of damage that seems to be causing the problem and a save we can run that shows the AI points gain every time is all we need to zero in on it

Ts4EVER April 20th, 2023 11:27 AM

Re: Question about possible changes to campaign system
 
1 Attachment(s)
Done.
The campaign has the same scenario twice: it has two turns and the AI will hit the northern forest with heavy artillery on the starting turn. Put your core force there in the first scenario and outside the forest for the second one to test.

DRG April 20th, 2023 02:58 PM

Re: Question about possible changes to campaign system
 
Got it. Thanks

I ASSUME you have tested it and it shows the points carry over?

DRG April 22nd, 2023 12:58 PM

Re: Question about possible changes to campaign system
 
Quote:

Originally Posted by Ts4EVER (Post 854392)
Done.
The campaign has the same scenario twice: it has two turns and the AI will hit the northern forest with heavy artillery on the starting turn. Put your core force there in the first scenario and outside the forest for the second one to test.


OK did this

I put my core force in the northern forest in the first scenario ( twice) and let them be hit

This is the end screen for that battle

https://i.imgur.com/Uw5gIEg.png

NOTE IT SHOWS 8 casualties for that battle and a total of 8 for the campaign so far......and a total of 8 points for the AI

Then I put them at the bottom left of the map for the next... this is the end screen for that battle where they were not hit

https://i.imgur.com/mQvd6Jh.png

NOTE the number of casualties for that battle is zero and the total so far is 8 and also note the AI has 8 points total on both screens

From what I see here there is NOTHING wrong..... if you can get a different result post both turns and screenshots with detailed instructions on how we can duplicate it and do it real quick as this release is going out in a week or two with or without this "fixed".

I am not dragging this out for something I cannot prove is wrong in testing the example I was given to test that supposedly showed the problem


I ran the test a third time and this time there were 14 points and at the end there was still 14 points.....NO ACCUMULATION


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