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-   -   Bug: AI doesn't buy/deploy mines and obstacles (http://forum.shrapnelgames.com/showthread.php?t=53014)

Suhiir July 7th, 2023 04:36 AM

Re: AI doesn't buy/deploy mines and obstacles
 
1 Attachment(s)
Quote:

Originally Posted by DRG (Post 854952)
Sure, post it and I'll take a look

Note:
This IS NOT a completed working scenario just a test case for the mine issues.

DRG July 7th, 2023 07:46 AM

Re: AI doesn't buy/deploy mines and obstacles
 
Do you mean these points ?

https://i.imgur.com/Xvs6nAL.png
https://i.imgur.com/ebjOBxv.png

and these mines / DT/ wire?


https://i.imgur.com/n8JIagX.png

What's the problem? Once again I am NOT finding the "bug" others seem to be finding.

Anyone else who wants to check this please do. I clicked NK deploy, then the mines/DT/wire button and 537 points were available then I started scattering mines etc. around.

I don't see the problem which only means I don't see the problem using the master games EXE in the master game ( which IS the same EXE everyone who has DL'd V17 will have ). If after this the problem you see still exists then I'll need a screenshot showing what you are seeing

zovs66 July 7th, 2023 11:56 AM

Re: AI doesn't buy/deploy mines and obstacles
 
I don't see any bug or problem.

Are we just talking about going into the Editor with this scenario and placing mines or wire?

No issues for me:

https://i.imgur.com/lyAKbjZ.png

Suhiir July 7th, 2023 04:21 PM

Re: AI doesn't buy/deploy mines and obstacles
 
Quote:

Originally Posted by DRG (Post 854956)
Do you mean these points ?

Odd.

OK ... no clue ... maybe restarting my PC and/or WinSPMBT "fixed" the problem :dk:

Karagin July 7th, 2023 05:28 PM

Re: AI doesn't buy/deploy mines and obstacles
 
Would the issue be if the new "mine" icon is not being used?

DRG July 7th, 2023 06:35 PM

Re: AI doesn't buy/deploy mines and obstacles
 
Quote:

Originally Posted by Karagin (Post 854959)
Would the issue be if the new "mine" icon is not being used?


No code was changed and the icon location for the respective number of mines was not changed so the answer is no.

That is the same Icon file as the original with the four mine symbols changed but not their location in the file........again NO CODE was changed to display them.

It's a simple swap just like we have used in SPWW2 for the historic German flag used in WW2 and the non-historical cross version. No code changed there either just the icon in the file

Dion July 9th, 2023 05:13 PM

Re: AI doesn't buy/deploy mines and obstacles
 
Whenever I play, the AI lays mines and deploys obstacles, but then again most people think AI stands for artificial intelligence, but it really stands for automatic idiot, so you never really know for sure.

Sorry If I offend anyone that goes by the name of AI. AI is computer talk not people talk.

dTerm September 22nd, 2023 06:57 PM

Re: AI doesn't buy/deploy mines and obstacles
 
Sorry for digging this up again.

I spend the afternoon running about 50 random assault games via the battle generator, all had different opponents and were set at 'June 2024' with player 2 being the defender. In only 4 games the defender had deployed mines, never ever wires/DTs. From the 10 games I let player 1 defend, all had mines/wire/DTs being deployed. I restarted my computer three times in between.

Afterwards I did a couple more games, and set 'human deploy' to check whether build points had been bought. Player 1 had always spend 80 points, player 2 always zero. Map size was 50x100.

So this brings up two questions for me.

In the manual it is stressed to let player 2 be played by AI, when designing scenarios via the editor. Is this because of underlying programm behaviour, or merely as convention?

Does this 'rule' also apply to random games via the battle generator? My understanding has always been, that I can freely choose here, which side would be played by me, and the other by the computer.

Mobhack September 22nd, 2023 07:39 PM

Re: AI doesn't buy/deploy mines and obstacles
 
If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.

Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.

dTerm September 23rd, 2023 07:26 PM

Re: AI doesn't buy/deploy mines and obstacles
 
Quote:

Originally Posted by Mobhack (Post 855385)
If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.

Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.

Not that big an issue to me, I have used the Battle Generator mainly for small casual games in the past.
If I care for specific terrain features/layout, I can still generate a random map via the Scenario Editor and load it up as a custom map in the battle setup. Makes an OK enough workaround for me. :)


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