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Re: Omaha Beach - Scen #9
Andy is absolutely correct. That green shows up when smoke is present. Pressing U gets rid of the smoke AND the weirdnesses along the western edge. So with this scenario I would suggest clearing smoke before ending your turn MIGHT "solve" the problem until we can (.... Maybe) figure out how to stop it
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Re: Omaha Beach - Scen #9
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I've a little time. I can test your scenario. I'm going to dwnload it. See you later. |
Re: Omaha Beach - Scen #9
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Yes, and one possibility for you is to create a standalone Omaha scenario from that campaign that we can add to the game :D |
Re: Omaha Beach - Scen #9
Oh I will absolutely do that when the campaign is finished. In fact, I did that with the original version, so those scenarios already ingame could be replaced by the new ones with the satellite based maps.
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Re: Omaha Beach - Scen #9
Okay. So I've started again this scenario, saving turn after turn in a new slot each tile (1 turn, 1 slot).
Arriving at the end of turn 5, I've turn off smoke, saved again my game. turned off the game and restart. miracle: I'm arrived on turn 6... with a lot of green on the left of the screen. But I'm on turn 6: victory! Thanks for your help and I hope this issue will be settled for the next upload! Cautious as a snake walking on eggs, I'm goein to continue to save the game, turn after turn (for this issue appear on turn 12 again). So, guys, you're are superguys (better than superman :laugh:). So long and good speed! |
Re: Omaha Beach - Scen #9
Hi,
Just came across this thread and I have the same problem with the game crashing. It seems to happen in long, large scenarios (large army, large map) when the green hexes on the left of the map appear. I play a lot of AI vs. AI. Sometimes restoring from the last save game helps, sometimes not. The 'clear smoke' function gets rid of the green hexes on the left but they come back as soon as smoke appears. It happens on all the big scenarios I've played in the last couple years, since the upgrade before this last one. I like to make changes to scenarios, like a "what if" situation, and have the PC play itself so I figured the changes were to blame before I saw this thread. I just thought I'd let you know in case it helps. |
Re: Omaha Beach - Scen #9
I think in furure in cases like this where the game is crashing for people we need to see details of their computer and memory and info on what else may have been going on at the same time
Also....... saying things like "It happens on all the big scenarios I've played in the last couple years" Just that does not help us without examples of what scenarios were being played and how they were being played ( AI vs Human or AI vs AI ) What this thread amounts to is TWO (2) players have noticed a problem on a thread that has 877 (to date) views AND we have a player would has now playtested 624 scenarios ( from BOTH SIDES ) and he has not reported a problem |
Re: Omaha Beach - Scen #9
In the last 23 years or so, I have never had a CTD with any versions of SPWW2 (or MBT for that matter), playing small, medium or large or CGs. I have played and designed several large to huge scenario and "my" play tester to my knowledge never had a CTD with any of my scenarios.
Just my thoughts and experiences. |
Re: Omaha Beach - Scen #9
Just thought it might be helpful. smh
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Re: Omaha Beach - Scen #9
Suggestion: Play scenario #400 (Tarawa, 11/20/43) as AI vs AI and let the game run. Around turn 40 it always crashes for me.
If this is a bug I would assume it happens for everyone but, if not, then it's something on my end. Thank you for your time. |
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