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Re: The Unmod
Do you keep up with latest patches ? Otherwise poor souls would have to use Un-mod and then run the patch. Might be very confusing http://forum.shrapnelgames.com/images/icons/icon10.gif
BTW, I used it once. PvK send me the betta Version of Proportions mod and zip file was configured to overwrite stock files http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: The Unmod
I don't think any files have changed since those.
The only possibilities are components and vehiclesize. After this next patch, remind me to check. |
Re: The Unmod
What about that new tag in the ability description of shield generators that shows the actual amount of shields generated, rather than a static number? http://forum.shrapnelgames.com/images/icons/icon12.gif
[ December 14, 2003, 17:46: Message edited by: Imperator Fyron ] |
Re: The Unmod
Completely unrelated question, but does "shield regeneration" works for facilities ?
I think it would be cool to have massive shield regenerator to recharge planetary shield ! http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: The Unmod
Quote:
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Re: The Unmod
Shouldn't you (S.J.) be working on the P&N mod?
(waits impatiently) [ March 01, 2004, 01:54: Message edited by: atari_eric ] |
Re: The Unmod
SJ, a player in one of my games cannot patch his 1.84 to 1.91-- apparently it is the date stamp on the .exe file-- and can't find his CD
Could he use the unmod to bring it back to 1.60, then use the 1.91 patch? |
Re: The Unmod
No. The unmod doesn't revert the .exe, just the data files.
If he can't patch but can prove he owns SE4, you could just send him your 1.91.exe and the stock data files folder..IIRC that's all that changed besides the new intro pic. |
Re: The Unmod
The unmod does not affect the executable. It is just a "mod" that has the stock data files.
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Re: The Unmod
Rats! I figured that would be the case. http://forum.shrapnelgames.com/images/icons/icon9.gif
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