![]() |
Re: Possible bug
Quote:
Quote:
Like this...... the X is where the Brits saw the Russian unit then I retreated it behind the trees...there is no unit visible but you can see the entrenchment and SP has been that way forever and NO ONE until now has questioned it because it's not important. https://i.imgur.com/hTb8Fwy.png What you wrote was ... Quote:
Quote:
* EDIT * The fact that he has his troops out of your sight at the end of the turn is irrelevant. The reason the foxholes appeared on the map is those times his units "come into view for a little bit" so if they came into view they were spotted BY YOUR TROOPS which now know that enemy troops are in that area..... where they started is also irrelevant its where they may be now that is important and had this been played against the AI that "come into view for a little bit" is all the AI needs to possibly ( maybe... maybe not ) plot that area for arty FINALLY ( Andy and I are done trying to explain this )......when a unit is spotted no matter if it was "fleeting" and even if the unit immediately goes back into cover and they are all hidden at the end of the turn the instant they are spotted is all it takes for their current position to known so the game reveals the entrenchment they started in..... a fact accepted by everyone playing SP since 1995....except you |
Re: Possible bug
Maybe one of the other long time players would like to give explaining the obvious a shot?
|
Re: Possible bug
When you know where foxholes/entrenchments are, you don't loose that knowledge even if the unit which used said foxholes/entrenchments breaks LOS. Entrenchments another terrain-features, man-made or natural, don't move much.
This is at least my understanding. |
Re: Possible bug
Oh now I get it. So you purposely show the foxholes to show that someone got seen somewhere else on the map god knows where. Wouldnt it be simpler to show the spotted unit in the replay?
Anyway theres zero about it in help and I bet just about nobody knows about it. It can be a disadvantage for someone doing an assault that doesnt know the enemy can see his foxholes, because he is used to meeting engagements and advances where you CAN duck from cover to cover and get away with it. |
Re: Possible bug
You don't get it. Your worrywarting is completely irrelevant, except perhaps to you.
The fact that you happen to be the only person that has had a problem with this simple game design feature in nearly 30 years of the game's existence should perhaps be a wee bit of a hint? |
Re: Possible bug
There is zero about it in help because NOBODY but you has ever had a problem understanding it so hopefully now you understand where "the problem" originates.
That the foxholes a unit started in appear when the unit that was in them is spotted has been a part of the game since before we acquired the code and has been a NON-issue for nearly three decades HAD it been an "issue" we would have corrected it but it wasn't so we didn't and it still isn't....except to you |
Re: Possible bug
Even I understand this and have always understood this. And have never had a problem, advantage, or disadvantage with this. After playing for at least 2 of the nearly 3 decades.
Wow, SPWW2 has been a favourite for 20 years! Many thanks! |
All times are GMT -4. The time now is 12:59 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.