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-   -   Maximum AI Competitiveness (http://forum.shrapnelgames.com/showthread.php?t=53111)

EJ July 24th, 2024 01:37 PM

Re: Maximum AI Competitiveness
 
@Dion,
T.I. Stands for Thermal Imaging. It's an optical technology that allows you to see in adverse weather conditions & see thru smoke.

scorpio_rocks July 24th, 2024 06:52 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by Dion (Post 856608)
What's TI?

Thermal Imaging (night vision)


OOPS - Sorry didnt see the previous reply... :doh:

Dion July 25th, 2024 12:04 PM

Re: Maximum AI Competitiveness
 
A lot of good suggestions to combine with well documented use of player preferences. Looking forward to playing again.

wulfir July 28th, 2024 10:51 AM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by Dion (Post 856577)
I play almost entirely random battles vs. the AI. Any pointers on how to make the AI more competitive?

PBEM is great. Been a while since I've played, not sure how easy it is to find opponents though...

But,

If you are willing to open up the Editor/Campaign Edit functions you can have a buddy deploy the AI forces for you. The AI will still be the AI but it'll be a lot less predictable than a generated game. This might sound like a chore but really it isn't*... :)





*Unless you catch a bad case of map-making.

Roman July 28th, 2024 10:57 AM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by wulfir (Post 856622)
Quote:

Originally Posted by Dion (Post 856577)
I play almost entirely random battles vs. the AI. Any pointers on how to make the AI more competitive?

PBEM is great. Been a while since I've played, not sure how easy it is to find opponents though...

But,

If you are willing to open up the Editor/Campaign Edit functions you can have a buddy deploy the AI forces for you. The AI will still be the AI but it'll be a lot less predictable than a generated game. This might sound like a chore but really it isn't*... :)


*Unless you catch a bad case of map-making.


It is not easy to get players and sometimes it is difficult to finish games when there are life problems to solve. But it's good to try. That the PBEM does not die !!!!

wulfir July 28th, 2024 04:48 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by Roman (Post 856623)
But it's good to try. That the PBEM does not die !!!!

Hmmm...., I might have to get back on the PBEM horse then... :up:

Any activity at the Blitz nowadays?

Roman July 28th, 2024 04:59 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by wulfir (Post 856624)
Quote:

Originally Posted by Roman (Post 856623)
But it's good to try. That the PBEM does not die !!!!

Hmmm...., I might have to get back on the PBEM horse then... :up:

Any activity at the Blitz nowadays?

Don't know. But here you have a victim to train. Maybe then go around Blitz again.
I went through Blitz and there is some movement.
If you want to play we do it calm or in The Blitz.

wulfir July 28th, 2024 05:49 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by Roman (Post 856625)
If you want to play we do it calm or in The Blitz.

Sounds good! :cool:

I can set something up.

Let me know what nations and roughly what size (map and build points) you'd prefer, nations and time period. All slots open?

It does not have to be a "fair and balanced" meeting engagement game with equal points.

We can log it as a Blitz game, no problemo. Use Blitz rules too if you like, or not.

This goes for you too, Dion - if you're interested...

Roman July 28th, 2024 09:03 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by wulfir (Post 856626)
Quote:

Originally Posted by Roman (Post 856625)
If you want to play we do it calm or in The Blitz.

Sounds good! :cool:

I can set something up.

Let me know what nations and roughly what size (map and build points) you'd prefer, nations and time period. All slots open?

It does not have to be a "fair and balanced" meeting engagement game with equal points.

We can log it as a Blitz game, no problemo. Use Blitz rules too if you like, or not.

This goes for you too, Dion - if you're interested...

I adapt to what you have in mind. No Blitz. If it were for Blitz, I would go to me more secure for me but I like to face challenges. That is why I join the unknown Lol.
I like more current times but you choose year and sides.
Also choose map size and quantity of points, but at larger size, greater delay.
I am with a expectant anxiety because I know that you are a scenarios editor so you can have brilliant ideas.

wulfir July 29th, 2024 09:19 PM

Re: Maximum AI Competitiveness
 
Quote:

Originally Posted by Roman (Post 856628)
...but I like to face challenges.

Location:
Schleswig-Holstein, WEST GERMANY

Date:
November 1985

Type:
NVA/Warsaw Pact delay (XXX Battle Points) vs Spain/NATO advance (30 000 Battle Points)

Air Sorties:
Warsaw Pact XXX
Spain/NATO 10

Map:
Grossenbrode, Germany 200x160

Visability:
53

Turns:
65




Background:

It is November 1985.

WWIII began in early August the same year with a Warsaw Pact attack on western Europe. NBC weapons have not yet been deployed by either side.

While initially enjoying some success on the ground Pact forces have failed to knock NATO out of the fight and in the high intensity warfare of this sort munitions, fuel and troops are consumed at alarming rates.

Warsaw Pact competence have also been found wanting. Especially the logistics and air warfare domains suffer from the extreme strains of large scale prolonged combat. By October the weight of NATO air strikes have had a crushing effect on Pact ability to bring munitions and troops forward leading to a culmination of the Pact offensive. NATO counterattacks have begun to roll back earlier Pact gains.

Pact morale has not yet fallen apart. But things are looking very grim. Ground is being lost and there seems to be no reprieve for the depleted Communist formations at the front.

Things are different on the NATO side. Some of the forces reinforcing the NATO forces in Germany come from Portugal and Spain. They are received with some suspicion, but are nonetheless a welcome sight.

The Spaniards, having recently joined NATO are initially given tasks believed to be less risky. One Spanish contingent ends up on the German Baltic coast and is tasked with reducing a Warsaw Pact force believed to be of very limited combat value…

The Pact troops have been bypassed by the main NATO offensive and have their backs against the Baltic Sea on a small piece of land just in front of FEHMARN Island. The bulk is believed to be made up of battered remnants of the East German Nationale Volksarmee’s 19th Motorised Rifle Division, a reserve unit that by circumstance ended up on the Baltic coast.

There is a slight chance that the Pact forces will be supplied over, or possibly withdrawn by sea and could thus pose a problem. The mission of the Spanish forces is to defeat the Pact forces and reach the bridges to FEHMARN Island.


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