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-   -   Experiment (http://forum.shrapnelgames.com/showthread.php?t=53138)

Mobhack November 3rd, 2024 11:07 PM

Re: Experiment
 
Quote:

Originally Posted by DRG (Post 857010)
A further experiment. This version has less streamers in the blades so it does not clutter up the icon as much and is a bit more subtle

https://i.imgur.com/9Zy5Hy1.mp4

I rather like that one better than the previous version.

DRG November 3rd, 2024 11:11 PM

Re: Experiment
 
This one show the same helos in smoke to get an idea of how the animation works together


https://i.imgur.com/SYrLwtg.mp4

FASTBOAT TOUGH November 4th, 2024 01:15 AM

Re: Experiment
 
Having reviewed all that you have posted to this point, I'm just thinking the rotors seem a little too "bold" possibly.

Wondering if they were a "little" lighter if they would present more of an "illusion" of movement within the rotation?

Otherwise, this is all looking "fantastic" especially the one in smoke to simulate battlefield conditions.

Regards,
Pat
:capt:

DRG November 4th, 2024 07:35 AM

Re: Experiment
 
There are two grey sequences, light and dark and there is some light in the dark sequence and some dark in the light sequence but light and dark are predominantly light or dark and the order they appear is a fixed loop. I originally used a scatter of the greys but that just makes for a random sparkling of colour. What these lastest ones are is one colour on the left of a "blade" and another on the right side

I tried a couple different variations that did not appear to sequence in order so did not give the effect of spinning but the one I am using now does...sort of.. but there is no way to make the whole thing a "little" lighter

So.......I am already using the lighter series. WYSIWYG

There is a couple more things I can try but what I am trying to avoid is something so obvious it is distracting because anything new like this is a novelty..... what I don't want is it to become an annoyance after awhile so subtle is my aim

What you say is contradictory as in "the rotors seem a little too "bold" possibly.".....and "f they were a "little" lighter if they would present more of an "illusion" of movement"

The only way to make them less bold would be to make them darker not lighter and I could try using the dark series but then I suspect they would blend into the background more but that might depend on what terrain they are superimposed on.... making something that works with snow, desert sand and green is the real trick

DRG November 4th, 2024 07:59 AM

Re: Experiment
 
I used four of the colours on this example..... two on the left of the blade and two on the right and I got lucky on the first try as if you watch this example closely you will see the brightest grey sequence four times in order



https://i.imgur.com/e8hPLsY.mp4


And that is the effect I have been working toward and NO, the sequence speed is fixed and cannot be made faster for one animation without speeding up them all


The next step is getting the yellow to follow the same patern

RecruitMonty November 4th, 2024 08:34 AM

Re: Experiment
 
I think this is a great idea. I like how it is looking very much. That last one, in particular looks like it does the job very well.

Mobhack November 4th, 2024 09:15 AM

Re: Experiment
 
Yup, I like the last one as well

DRG November 4th, 2024 09:16 AM

Re: Experiment
 
1 Attachment(s)
This is how the yellows sequence for those interested

https://i.imgur.com/sWurZW0.mp4


and this is the sequence on the palette

https://forum.shrapnelgames.com/atta...1&d=1730726120

DRG November 4th, 2024 09:45 AM

Re: Experiment
 
1 Attachment(s)
Progress.

I sorted out the yellow and now they follow the grey sequence ( sort of )

https://i.imgur.com/ebVJESd.mp4

The yellow uses 4 colours and the grey 6 so the sequence is not an exact match but it does progress in the same apparent direction

How it would look in the encyclopedia static ( 2x normal )
https://forum.shrapnelgames.com/atta...1&d=1730728259

FASTBOAT TOUGH November 4th, 2024 09:07 PM

Re: Experiment
 
I REALLY LIKE THIS LAST ONE. That sequence in the way it passes "over" the rotor blades does give those rotor blades that "illusion" of movement.

It's these "little things" you guys do that keep things fresh in the game. In the end I feel you'll be glad for it and find the time put into this worth it.

Regards,
Pat
:capt:


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