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-   -   Deep Space Mining (http://forum.shrapnelgames.com/showthread.php?t=5392)

Baron Munchausen March 19th, 2002 10:58 PM

Re: Deep Space Mining
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:


1. Yes
2. Yes
3. No. You only get the mining from one vehicle of each type.
4. Yes. Since they are different types.
<hr></blockquote>

Whoa! You can have one sat of EACH miner type on a location and each of the produces? That's a change from past behavior if it works. It used to be only ONE vehicle could mine at a time, period.

And, btw dogscoff, the best way to use remote extraction is on a large base. Remember, bases get 50 percent maintenance reduction. So even mineral extraction is worthwhile with a base, and you can cram many of them into a base but only one into a satellite. It's often possible to get more resources out of a small or tiny planet with a hostile atmosphere by using a remote mining base than by landing a (domed) colony!

geoschmo March 20th, 2002 12:10 AM

Re: Deep Space Mining
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:
Whoa! You can have one sat of EACH miner type on a location and each of the produces? That's a change from past behavior if it works. It used to be only ONE vehicle could mine at a time, period.
<hr></blockquote>

You can have one vehicle of each type mining in the same sector and they all get their resources. You can't have more than one sat with the same type component though. AFAIK it's been that way since they made the change to only allow one vehicle of each type.

Geoschmo

geoschmo March 20th, 2002 12:22 AM

Re: Deep Space Mining
 
However, there is apparently a restriction against having more than one ship with mining components working in the same sector, even if they have different kinds of comps.

To sum up:

Three large sats each with different comps can mine the same sector. Additional sats of any type get nothing.

One ship (and I am assuming base here too, it would take too long to test that) only can mine per sector, regardless of types of mining components onboard. But you can put as many mining comps as will fit on that one ship and get all the resources from them.

Geoschmo

capnq March 20th, 2002 12:54 AM

Re: Deep Space Mining
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Unless you perhaps put remote mining equipment on an outpost starbase to help defray maintenance costs, there doesn't seem to be any reason to use remote mining modules on any ship chassis. <hr></blockquote> Early in a low tech start, it's the only option. Satellites Level 3 is a lot of research points that might be put to better use elsewhere.

Though the rare times I've used remote miners in that situation, it's usually for the minerals to radioactives conVersion.

wolfen64 March 20th, 2002 02:36 AM

Re: Deep Space Mining
 
No, i do not use any mods right now. In the new game i started in a system surrounded by nebulas and asteroid systems and no good planets nearby. So i just tried remote mining and tried to do something usefull with those 200+% mineral asteroids. Right now it is not so bad, the mining ships gather ca. 1500 minerals and use 750 for maintenance (robo extractors level I); that's quite fair in this early stage of the game (30 turns played).
Anyway, that's really good ideas: to use satellites on planets with moons. I will try.

Growltigga March 20th, 2002 02:44 AM

Re: Deep Space Mining
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by wolfen64:
that's really good ideas: to use satellites on planets with moons. I will try.<hr></blockquote>

Wolfen64, dont just restrict the use of satellite based robo-miner platforms to planets with moons -like american express, the satellite miners are acceptable anywhere http://forum.shrapnelgames.com/images/icons/icon10.gif

Arak Koba March 20th, 2002 09:08 PM

Re: Deep Space Mining
 
Just goes to show my newbie-ness:

I thought that only ONE miner module could operate in a system at a time.

That blows my whole remote mining policy out the window!~ http://forum.shrapnelgames.com/images/icons/shock.gif

Arak Koba March 22nd, 2002 05:30 PM

Re: Deep Space Mining
 
Here are the stats for a mining base I made (just for references):

Mining Base: Starbase hull
Components: Master computer II, 15 mineral miners III, 9 rad miners III

Cost: mineral-38000, nut-1000, rad-6250
Maintenance: min-3989, nut-104, rad-656

Mining Income: min-6480, rad-5328

Net Income: min-2491, rad-4672

With total cost of the base, it will take approximately 5.4 turns to reclaim expenses through mining. However, this doesn't take account of the construction vehicle's maintenance cost, which can also be substantial.

Also which can be seen, mining for nutrients and rad materials is way more cost effective, since the inherent costs for hull and mining components require more minerals than the other resource types.

I suggest inluding a self destruct device or keep a construction/war vessel at the ready (for when the mining base has outlived its usefulness).

[ 22 March 2002: Message edited by: Arak Koba ]</p>


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