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-   -   Counter Intel- using lower level projects (http://forum.shrapnelgames.com/showthread.php?t=5440)

TheGunslinger March 25th, 2002 07:26 PM

Re: Counter Intel- using lower level projects
 
Hi,
i do like the Ship Infestation (think its called so) and the politic puppets most http://forum.shrapnelgames.com/images/icons/icon12.gif Getting ships AND planets from your enemy is really nice http://forum.shrapnelgames.com/images/icons/icon7.gif

I only played against AI yet, the first game i played i didnt made any inteligence-projects until i got several Messages each turn, telling me that my pop is going rampage, producing nothing and creating new empires...well from that on i really had some planets only building intelligence-centers...

Sinapus March 27th, 2002 07:50 PM

Re: Counter Intel- using lower level projects
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Arak Koba:
Once you discover Counter Intel levels 2 and 3, is there really any reason to use a lower level than the maximum?<hr></blockquote>

Well, Suicide Junkie has a good strategy about moving nearly complete defense projects to the back of the queue, but that requires some micromanagement. So if you're lazy like me, try divide points equally and put a number of different defense projects in the queue. When the lower level ones finish, replace them with higher level projects. This hopefully spreads their completion out so if one finishes, there are others with a lot of points remaining.

Arak Koba March 27th, 2002 08:09 PM

Re: Counter Intel- using lower level projects
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
"Meaning, if you have 5 CI level 3 projects almost maxxed out, and two empires launch a combined total of 6 projects against you, will at least 1 attack get through?"

That was a bug, since fixed.

Phoenix-D
<hr></blockquote>

So what happens exactly? Which projects take the hits and in what order? Does the first project just keep defending until its depleted, and then the next CI project kicks in? Or is their rotation between which project covers each attack?

Just curious..

http://forum.shrapnelgames.com/images/icons/tongue.gif

Krsqk March 27th, 2002 10:53 PM

Re: Counter Intel- using lower level projects
 
I believe it's whichever project received points first. I started a CI-1 project, then put it on the back burner when I got CI-2, and the CI-1 was the project that took the hits until it finally died. If you start several at the same time, I would assume that the first one in the queue would go first.

Arak Koba March 27th, 2002 11:42 PM

Re: Counter Intel- using lower level projects
 
Thanx. I will keep my eye open to see if I can catch it working.


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