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-   -   Asteroid System strategy (http://forum.shrapnelgames.com/showthread.php?t=5443)

Coleman March 24th, 2002 10:01 AM

Re: Asteroid System strategy
 
you gotta' figure the cost benefits of RW/SW's vs reconstruction. IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars. Then definitely RW/SW <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> <hr></blockquote>
Excuse me, folks, but what the heck is RW/SW? Looks like naval warfare ensignia!

Suicide Junkie March 24th, 2002 05:12 PM

Re: Asteroid System strategy
 
RingWorld/SphereWorld (aka Dyson Sphere)

The best way to go about it, of course is to do both. Build some planets, then build the sphereworld.
Use atmosphere converters rather than smash/rebuild once your sphereworld is built.

Instar March 25th, 2002 04:32 AM

Re: Asteroid System strategy
 
You know every time I ever got a sphereworld I never got it filled with facilities. By that point I have the game won, and I am so massive its boring. A sphereworld making so many resources that youre pretty much a god, who can stop you? Unless they have 5 of them
good idea for a scenario... sphere wars

rdouglass March 25th, 2002 07:24 PM

Re: Asteroid System strategy
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Imperator Fyron:
Krsqk:
Actually, my question was in regard to this statement:
not what you had said. I was fairly certain that you could do both types of stellar manipulation in the same system (never having actually done either msyelf in SEIV). His statement confused me.
<hr></blockquote>


IIRC you can make RW/SW's in a system with planets, but not make planets in a system with RW/SW's. Exception: If its a binary or trinary system, 1 star must be natural (not a RW/SW surrounding it). Then you can build planets.

Disclaimer: I do not have Gold yet (boooooooo), but I'm pretty sure that's the way it works in 1.49

rdouglass March 26th, 2002 04:04 AM

Re: Asteroid System strategy
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Instar:
You know every time I ever got a sphereworld I never got it filled with facilities. By that point I have the game won, and I am so massive its boring. A sphereworld making so many resources that youre pretty much a god, who can stop you? Unless they have 5 of them
good idea for a scenario... sphere wars
<hr></blockquote>

Try this when you get to that point:

1. Build 1 SW and stock a few dozen Weapons Platforms and Star Bases.

2. Give everything else to an AI....

It can be rather interesting.... http://forum.shrapnelgames.com/images/icons/icon10.gif


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