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-   -   Organic Infestation ? (http://forum.shrapnelgames.com/showthread.php?t=5469)

wr8th March 26th, 2002 07:47 PM

Re: Organic Infestation ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Arak Koba:

Once I test it out, I will upload it and link it.
<hr></blockquote>

You da man!

Phoenix-D March 26th, 2002 07:56 PM

Re: Organic Infestation ?
 
I think I'll do the same. The two "takes" might be interesting.

The nova system needs a change of description IMO, given that regular stars can go nova, taking no time at all. Maybe change it's description to something like "the local star is trapped in a nova cycle, exploding, recondensing, and exploding again" and add some dangerous sectors. Also add an (invisible) star at the center, so it can be blown away.

Organic infestation- I'll change it's description so it's DEAD. Otherwise the thing would be trying to kill your ships! http://forum.shrapnelgames.com/images/icons/icon7.gif

Hmm. Maybe two varients- one alive, and doing damage in every square, the other dead. The alive one could have a captive sun at it's center, hidden, but enough to blow the infestation away if you can get a stellar manipulation ship in there. Or build a sphereworld around.. nautral defense http://forum.shrapnelgames.com/images/icons/icon12.gif

Red Giants- hmm. Probably add some asteroids near the outskirts, and some damaging storms in the star proper. Also an invisible star in the center, so you can blow it.

Green Giants- same as red giants. (BTW, reality speaking these things make no sense)

fragments- these are just plain WEIRD. hmm. maybe change it to an entire solar system. Would explain why they're so big- it got condensed down into a ball, then ended up passed through the other system, attracting all the planets in THAT system. Somehow avoiding igniting in the process.

Anamoly- look good as-is IMO.

Black holes- change description to "supermassive black holes" and remove the pulling-in matter thing, since they don't actually hurt any nearby systems. Maybe add some storms to the new pictured one, and make it pull at a speed of 1. You wouldn't actually see the hole.. and in SE4, you're not. You're seeing the crap that's on a decaying orbit INTO the hole.

Star forming: see nova and fragments.

Dead star: see fragments. The thing is *way* too big. Needs a description change.. hmm.

New nebulas: change description to be consistant with the old ones. Also change system type to nebula.

Phoenix-D March 26th, 2002 07:59 PM

Re: Organic Infestation ?
 
Another thought: for the live infestation, perhaps mixing random movement with damaging sectors? The damaging sectors are "mouths" that attempt to eat your ship, and the random movement is the combination of the ship's attempts to evade and the infestation's attempt to catch it.

Phoenix-D

TerranC March 26th, 2002 08:10 PM

Re: Organic Infestation ?
 
For the (ho, ho, ho) Green Giants, Quite frankly, it needs to be a Blue giant as the spatial spectrum has only gone to about dark red to dark blue... so far observed by our telescopes anyways.

Arak Koba March 26th, 2002 08:16 PM

Re: Organic Infestation ?
 
JFYI, the negative 'system - movement towards center' value didn't work.

No repulsion for Novas then. http://forum.shrapnelgames.com/images/icons/icon9.gif

Damaging sectors for the infestation sounds good, but it might take a bit of work to do it. Let me see..

Stellar core fragments as I have them now destabilize local warp points as well as are destructive and pull ships toward them at 1 sector per turn. This at least makes them mildly interesting.

Green giants (Ho, ho, ho! Green Giant! http://forum.shrapnelgames.com/images/icons/tongue.gif ) really don't exist as far as I know, though blue giants do (very VERY large stars that are short lived; very hot too). But I have made them cause massive sensor interference and shield interference, as well as do the pulling 1 sector in per turn thing. The greenies don't have a destructive center though..

I also gave the burned out star the same asteroid configuration as the asteroid system in stellartypes.txt. This will generate asteroids in this system, but there won't be a star in it.

Blackholes are now of two types: normal, and powerful. The powerful one moves you in 4 sectors per turn.

The spatial ruptures are also of two types: normal, and powerful. The powerful one moves you 4 sectors in a random direction per turn, but the center is also destructive. (So keep your lucky dice handy!)

I am also trying to revamp each of the nebulaes so they are unique from one another (i.e., some interfere scanners, others shut down shields, and some do both).

Plus some other stuff.

Phoenix-D March 26th, 2002 08:24 PM

Re: Organic Infestation ?
 
Nice alternate pics, especially for the blackhole/red star one http://forum.shrapnelgames.com/images/icons/icon7.gif

EDIT: This will generate asteroids in this system, but there won't be a star in it.
FYI you can make an "invisible" star and put it on top of the picture. Best way- and this SHOULD work, but I haven't tested- would be a blank small bitmap in planets.txt, and the large bitmap for the same spot being the same as the system pic.

Phoenix-D

[ 26 March 2002: Message edited by: Phoenix-D ]</p>

Arak Koba March 26th, 2002 08:47 PM

Re: Organic Infestation ?
 
Yeah, that method should work. It should work for the infestation damaging sectors too.

The only thing is, you have to go through and create the 'obj' for each sector or ring that you want to include this. Doing so means having to edit some of the other .txt files and whatever else I haven't counted on yet.

So I don't know how far I will get on that today.

Arak Koba March 26th, 2002 08:53 PM

Re: Organic Infestation ?
 
Ok, here is the prototype for all to see.

Take a look; make suggestions; criticise, poke fun, gawk and all that. http://forum.shrapnelgames.com/image...s/rolleyes.gif

http://mywebpages.comcast.net/cbinko...ystemTypes.txt

wr8th March 26th, 2002 09:34 PM

Re: Organic Infestation ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Arak Koba:
JFYI, the negative 'system - movement towards center' value didn't work.

No repulsion for Novas then. http://forum.shrapnelgames.com/images/icons/icon9.gif


Plus some other stuff.
<hr></blockquote>

Maybe an integer value is required (if the program recognizes values between 0 and 1).


Also, Pulsars/Quasars/Neutron Stars could be added. Pulsars, for example, could cause alternating shield/sensor blockage as well as increasing damage the closer a ship got.

Sinapus March 27th, 2002 06:00 PM

Re: Organic Infestation ?
 
Anyone have luck with changing the new system types to Nebulae and seeing if that lets you use the nebula destroyer to make a new star or something like that? (Haven't had a chance to do much like that since I play at High tech costs and that makes stellar manip *very* expensive.)


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