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Re: MOO3 officially moved to Q3 2002
I am praying that Moo3 will be a success.
Because it means ...(drums rolling)... MOM II ..!! Well, that was what Alan said once. |
Re: MOO3 officially moved to Q3 2002
I somehow doubt that, but I could be wrong.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg: I am praying that Moo3 will be a success. Because it means ...(drums rolling)... MOM II ..!! Well, that was what Alan said once.<hr></blockquote> |
Re: MOO3 officially moved to Q3 2002
I think MOO3 was written for the LCD people ( lowest common dem....) So I think we will eat it up for a few weeks and then toss it.... Face it we like complex games that have a 2 month learning curve...and a game that cannot be mastered.
I am still learning seiv a year later. MOO3 most likely will not have that to back it up. If it does I will be very happy. I loved the first one. Moo2 was disapointing,,,but playable. |
Re: MOO3 officially moved to Q3 2002
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by augustinetorres:
Does anyone know if MOO3 will have some sort of way to play other humans aka PBW. PBW makes SEIV better than any other 4X game by far. Playing against the computer gets old FAST.<hr></blockquote> Yes, MOO III supports multiplayer for up to 16 humans. And it is supposed to work across TCP/IP without any dedicated 'host' program being needed. As far as I know this will all be in the first release. I'm not sure if you can take control of battles against other humans or not. If they can do tactical combat between two human players across TCP/IP then you can see that they've been doing some very serious programming! No wonder it's taking a while to iron out all the bugs. [ 29 March 2002: Message edited by: Baron Munchausen ]</p> |
Re: MOO3 officially moved to Q3 2002
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
I am praying that Moo3 will be a success. Because it means ...(drums rolling)... MOM II ..!! Well, that was what Alan said once.<hr></blockquote> He has said that would make it more likely, not certain. I don't think anyone is certain about it. That's up to the management at Infogrames who hold the rights. In one chat he said it was referred to as "MUM II" in-house. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MOO3 officially moved to Q3 2002
Too bad. I've been watching both MOO3 and Stars!SN for a long time. Last time I looked, Stars! SNG appeared to have almost gone into hibernation. A real shame. Thank God Space Empires 4 made it out the door in good shape.
I bought Reach for the Stars 2 the week it popped out but after playing it for a week or two I renamed it "Reach for your wallet 2" and haven't played it since. |
Re: MOO3 officially moved to Q3 2002
The way I understood it (please correct if mistaken), MoO3 will use a 'focus point' system to keep you paying complete attention to _all_ aspects of the management of your empire. You have a limited amount of these points, and so can only control, personally, a limited amount of your empire.
You can spend some points to get complete control of a battle, it seemed to say, but your points might be better spent elsewhere. This sounds very good for playing agaisnt other people, like the time limits in SMAC, but limits micro-management. Being a confessed control freak, micro-management junkie, this idea makes the game sound just a little less appealing. Trusting any aspect ofthe empire to an AI does not sound very good. The ministers in SEIV are certainly ... impressive. But letting them do their thing is like letting my roommate (who gets a monthly check from The State for a 'learning disability') do the dishes: it means I won't have to do it, but does not mean it will be done well. |
Re: MOO3 officially moved to Q3 2002
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Richard:
Might be, and I do like the QS guys, but I don't trust Infogrames as much as I can throw them. They have done some TERRIBLE things as a publisher that I am slow to forgive. And Infogrames has a history of telling developers to put a game out now versus later, so while I am sure the game does need tweaking I am also sure that fit into the marketing plans of the Infogrames folks. <hr></blockquote> Well, the general drift of the hints and pantomimes coming from the NDA'd members of the MOO III forums are suddenly much grimmer today. Apparently your past experience is about to be vindicated. http://forum.shrapnelgames.com/images/icons/icon9.gif I guess the upper management at QS waiting until the first of the month to let the hammer fall. MOO III is getting feature-slashed pretty bad in order to meet a deadline and get a product out the door, and some of the programmers and artists are being laid off. Maybe it won't be as bad as it seems, since it is April 1st. http://forum.shrapnelgames.com/images/icons/icon7.gif We'll see when more details of the feature cuts are released. |
Re: MOO3 officially moved to Q3 2002
I am not surprised. Hard core strategy games can make money, but most publishers are SCARED of them because they want to reach everyone.
Unfourtanetly the Last game that I can use an example is RTFS. It was a game that was too silly to please the hard core, and too complex for the softest of players. And thus it failed. When you try to please everyone, you just end up failing and please no one. Hopefully though this is not the case with this game, I want to see MOOIII. <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen: Well, the general drift of the hints and pantomimes coming from the NDA'd members of the MOO III forums are suddenly much grimmer today. Apparently your past experience is about to be vindicated. http://forum.shrapnelgames.com/images/icons/icon9.gif I guess the upper management at QS waiting until the first of the month to let the hammer fall. MOO III is getting feature-slashed pretty bad in order to meet a deadline and get a product out the door, and some of the programmers and artists are being laid off. Maybe it won't be as bad as it seems, since it is April 1st. http://forum.shrapnelgames.com/images/icons/icon7.gif We'll see when more details of the feature cuts are released.<hr></blockquote> |
Re: MOO3 officially moved to Q3 2002
Hmm, I don't know if I should be happy or sad about the trepidation concerning MoO3.
If its a great game- then great! I am looking forward to playing it. If its a bomb- then great! I get more SE4 time. http://forum.shrapnelgames.com/images/icons/tongue.gif |
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