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-   -   Proportions Version 2.0 available (http://forum.shrapnelgames.com/showthread.php?t=5537)

Fyron March 31st, 2002 10:56 PM

Re: Proportions Version 2.0 available
 
Ahh, ok. So basically, you were being lazy. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK April 1st, 2002 12:12 AM

Re: Proportions Version 2.0 available
 
Yep. LZ

oleg April 1st, 2002 02:28 AM

Re: Proportions Version 2.0 available
 
Proportion mod changed many cost values for race characteristics. However, AI_general files are imported from standard SE IV. As a result, when AI generates random empire, it is often goes overboard after adding just few characteristics and subsequently drops advanced racial traits (it happens to Abbidon, Ukra-Tal and Xi'chun)

I tried to adjust race points for all races for 2000 start. It may be non-optimal, so please take a look and reassign values according to your taste.

1017577804.zip

Propulsion experts for Sergetti could not be salvaged. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ 31 March 2002: Message edited by: oleg ]</p>

geoschmo April 1st, 2002 02:49 AM

Re: Proportions Version 2.0 available
 
Pvk,

2.0 is on the server and ready to go.

Geoschmo

PvK April 1st, 2002 03:05 AM

Re: Proportions Version 2.0 available
 
Super - thanks, Geo!

oleg April 1st, 2002 03:55 AM

Re: Proportions Version 2.0 available
 
Another balance issue:

Solar Collector (crystall tech) has not been adjusted and is now superior to all other resourse producers.

But, please, do not make as worthless as they are in standard SE IV. May be just a little tweak.

Tnarg April 1st, 2002 05:35 AM

Re: Proportions Version 2.0 available
 
Is there a printable Version of the Proportion Mod Tech tree? I'm looking for a Tech areas and Tech levels txt.

Am I correct to assume that Proportions 2.0 contains everything that all the previous updates had along with the new race Soluk? I am starting a new game, so what great timing if so.

PvK April 1st, 2002 06:04 AM

Re: Proportions Version 2.0 available
 
Tnarg, yes, 2.0 contains everything from previous Versions of Proportions. You can start with the Version from the Gold CD and just apply the 2.0 patch, or load the complete 2.0, and get the same result.

If you are starting a game against the AI, it might make sense to try adding oleg's AI_general files which he just posted, below.

There's no Proportions tech tree except the Version the game can create automatically. That is, start a game with "allowed to see the complete tech tree" selected; then go to the tech screen and click "tech tree", then "tech levels", then "export".

Mostly Proportions keeps the original tech tree, but adds some levels, and a lot of components available from those levels are different.

Oleg, yes I guess I missed the solar plants in Proportions, and should tweak them. I think it would make sense to remove their mineral-generation ability, because I can't imagine how minerals would be something that could be generated solar-ly. ... Oh, I guess that's the "crystalline" part (crystal = minerals + rads)? Ok, I'll just reduce their abilities, without making them a disadvantage - it's a bit hard though since they multiply output in binary and trinary systems. I think I will add a weaker non-crystalline solar plant, too, that doesn't grow any minerals (the rads would represent solar energy).

PvK

Tnarg April 1st, 2002 08:13 AM

Re: Proportions Version 2.0 available
 
What exactly are these AI general files download going to do, and will they automatically be introduced to the Proportions 2.0 file, or will I have to do a little trickery.

Tnarg April 1st, 2002 08:46 AM

Re: Proportions Version 2.0 available
 
Is it possible to use a ship set from the Universal Ship Yards in the Prop 2.0 mod for my self to play?


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