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-   -   Ultimate Vehicle Size (http://forum.shrapnelgames.com/showthread.php?t=5596)

Andrés April 8th, 2002 05:56 AM

Re: Ultimate Vehicle Size
 
goforit thanks for showing me those mistakes, they are both easy to correct.

The base mistake is only a matter of changing a number. (I had never tried any of those biggest bases in a real game anyway)

The problem with drones is because I missed the change in normal engines from Ship\Base to Ship\Base\Drone
I'll also have to change eng/per move in drone hulls, to compensate
BTW I was considsering adding more drone sizes

I'll post an updated Version ASAP

Marco April 8th, 2002 09:38 AM

Re: Ultimate Vehicle Size
 
A question: is this MOD compatible a with modded AI from TDM-ModPack ? The AI will use the new mounts, sizes, etc.?
Thanks.
Marco.

Andrés April 8th, 2002 06:10 PM

Re: Ultimate Vehicle Size
 
AI files need to be patched to work better inside the mod for example researching higher levels of ship construction, and using the correct number of engines. There are a few notes about how to mod them in a text file in the races folder.

Subspace Cruiser April 9th, 2002 12:24 AM

Re: Ultimate Vehicle Size
 
In A currant game I am playing not all of the ship sizes apear and I have no Idea what to with the AI patch

Andrés April 9th, 2002 02:16 AM

Re: Ultimate Vehicle Size
 
I’m rewriting that AI_patch.txt file to make it easier to use. It’s not very clear and some note in there were to myself.

Suicide Junkie was working on a "universal AI patcher" that was supposed to work for many mods including this one. I haven’t heard about that lately.

There are 2 AI files that need to be patched: Race_AI_Research.txt and Race_AI_DesignCreation.txt

In Race_AI_Research.txt
Search all
Ship Construction , Base Construction, Fighters, and Satellites
and multiply value of Tech Area Level by 3
then add
immediately after the

In Race_AI_DesignCreation.txt
If there’s only one Attack Ship entry (as default races do), copy it to have two Versions.

In the first Version (this will be the smaller one) change these lines
and in the second one (the larger one) these
Other ship designs should be changed in similar ways according to those notes. (I’m too lazy to copy all here)

Perhaps stellar manipulation ships should probably be changed in the same way attack ships, max tonnage of the larger one shouldn’t need to be so high.
I’ve been too lazy to change that in the default races I included, and they very rarely use them anyway. The designs should still be functional although not use the best number of engines.

With races that have more than one design for the same role (like in most TDM races), it gets more complicated. You should change the number of engines accordingly to the max/min tonnages and create two Versions of some of them if needed.

I have no idea about that thing of not seeing all of the ship sizes. If you think it can be a bug in this mod post more details.

[ 16 April 2002: Message edited by: Andrés Lescano ]</p>

Andrés April 14th, 2002 11:39 PM

Re: Ultimate Vehicle Size
 
I lost or overwrote my 1.49 (pre-gold) compatible Version of this mods.
Does anyone have a copy?

Fyron April 16th, 2002 06:32 AM

Re: Ultimate Vehicle Size
 
I have an old copy of it. Should I email it to you?

Andrés April 17th, 2002 12:40 AM

Re: Ultimate Vehicle Size
 
Yes please.
I had overwritten all of my copies in both my local computer and in my site.
And I'm being requested a copy by a player that hasn't upgraded to gold.

Fyron April 17th, 2002 04:10 AM

Re: Ultimate Vehicle Size
 
It's sent.

Andrés April 17th, 2002 07:19 PM

Re: Ultimate Vehicle Size
 
Thanks. I've forwarded it to the interested player and will upload it to the site soon.


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