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Re: Proportions 2.1 available
motlee:
scroll down to the very first post. You must have Prop1.3 on SE IV Gold disk, so all you need is a 2.1 patch from PvK web page. It is only 163K. |
Re: Proportions 2.1 available
Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif Will try to get tonight http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Proportions 2.1 available
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
The surprisingly peaceful nature of even the most aggresive AI in Proportions mod is in fact a testimony how good is overall AI in SEIV: The trade/research treaty in Proportions is extremly profitable, it will take years and years of colony development to match the benefits of trade. Apparently, AI understands it and beheaves accordingly.<hr></blockquote> More likely the slower rate of expansion is what is controlling this. The AI typically are quite passive in standard SEIV until your territory starts butting up against theirs. Once you colonize in a system they have claimed, or in some cases a system next to one they have claimed, they start to become more hostile towards you. Since Proportions expansion is slower, it should take longer for this to happen naturally. Geoschmo |
Re: Proportions 2.1 available
Thanks Schwarzbart!
Oleg, ya I accidentally duplicated the Resource Storage III. It shouldn't do anything but offer it twice on the list. I'll add an impossible tech req to the second one for the next patch so it will vanish without changing existing games. As for the peaceful thing, I agree with geoschmo that the reduced expansion rate has a large effect. However another thing is that I rampaged through the AI files and altered a number of things. AI's that were supposed to be peaceful now have greatly reducded "envy" for their allies' possessions, and in some cases tolerate shared border areas. The ones that are supposed to be violent and psychotic though might be wanting a tweak in the other direction to counteract the effect of slower expansion. PvK |
Re: Proportions 2.1 available
PvK, out of curiosity, why did you put
3 advanced traits for Abidon' 2K set up ? It does not do any harm of course, since SE IV terminates race set up after reaching 2000 points (exactly between first and second advanced traits), but still ? |
Re: Proportions 2.1 available
Because it will use it in higher-point starts. Set up a 5000-point game, and if it picks an appropriate set-up option (#1 or #3), it will take three traits. I just tested this again and it is working for me.
PvK |
Re: Proportions 2.1 available
Would it harm anything if we took out the second "Rad Resource Staorage III" reference in facility.txt?
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Re: Proportions 2.1 available
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by wr8th:
Would it harm anything if we took out the second "Rad Resource Staorage III" reference in facility.txt?<hr></blockquote> It won't harm anything if you only play games started after you make that change, and aren't playing with people who haven't made that change. If you try to play an old game after doing that, then all facilities in the game will transform to a different type of facility. If playing multi-player with someone who hasn't made the change and you have, you should get stopped by SE4 when you try to load the turn. However, you can avoid breaking things (except the multi-player warning), if you do something like I plan to do for 2.2, and add an unattainable tech requirement. E.g., make the tech requirement for the second one Mineral Extraction level 20. PvK |
Re: Proportions 2.1 available
I don't know if you've seen this yet, and it is in 2.0, so maybe you have. But here it is anyways. http://forum.shrapnelgames.com/images/icons/icon7.gif
I just discovered a spatial rupture system, and it says that the "center of the infestation will dammage any ships that enter it." Just a minor typo, but it is rather odd to see that an infestation will hurt me if I enter the center of a spatial rupture. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Proportions 2.1 available
OOps... thanks Fyron!
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