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-   -   Questions about SE4 Gold (http://forum.shrapnelgames.com/showthread.php?t=5674)

Gaurav April 17th, 2002 07:04 AM

Re: Questions about SE4 Gold
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
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Originally posted by Gaurav:
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Originally posted by Suicide Junkie:
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Armor components with large hitpoint values are usually hit Last.
Internals with low hitpoint values are usually hit Last.
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Nobody else noticed this
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Hmmm, actually this is a common knowledge. You can check it by running combat simulator and taking notice of the order of components destroyed.
<hr></blockquote>

Unbelieveable! http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif
Oleg: Which is Last, large hitpoint values or low hitpoint values? http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ 17 April 2002: Message edited by: Gaurav ]</p>

oleg April 17th, 2002 11:10 AM

Re: Questions about SE4 Gold
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gaurav:


Unbelieveable! http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif
Oleg: Which is Last, large hitpoint values or low hitpoint values? http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ 17 April 2002: Message edited by: Gaurav ]
<hr></blockquote>


Exactly as Suicide Junkie posted before:

Smaller armour component is likely to be hit before bigger one.

The reverse is true for internals: bigger components are more likely to be damaged before smaller.

The later is easy to rationalize: Let's assume that ship has 100 hit points worth of components. When ship is hit, SE IV rolls a dice and decides where inside structure to allocate the damage. Then, component with 40 hit points has 40% chance to be hit, while component with 10 points has only 10%.

It is much more difficult to speculate about armour. May be SE uses reciprocal values ?

capnq April 17th, 2002 11:30 PM

Re: Questions about SE4 Gold
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Smaller armour component is likely to be hit before bigger one. <hr></blockquote>I think it's actually the smaller armor component is more likely to take enough damage in one turn to be destroyed, but I'm not absolutely certain about that.


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