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Re: Questions about SE4 Gold
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
-------------------------------------------------------------------------------- Originally posted by Gaurav: -------------------------------------------------------------------------------- Originally posted by Suicide Junkie: -------------------------------------------------------------------------------- Armor components with large hitpoint values are usually hit Last. Internals with low hitpoint values are usually hit Last. -------------------------------------------------------------------------------- Nobody else noticed this -------------------------------------------------------------------------------- Hmmm, actually this is a common knowledge. You can check it by running combat simulator and taking notice of the order of components destroyed.<hr></blockquote> Unbelieveable! http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif Oleg: Which is Last, large hitpoint values or low hitpoint values? http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif [ 17 April 2002: Message edited by: Gaurav ]</p> |
Re: Questions about SE4 Gold
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gaurav:
Unbelieveable! http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif Oleg: Which is Last, large hitpoint values or low hitpoint values? http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif [ 17 April 2002: Message edited by: Gaurav ]<hr></blockquote> Exactly as Suicide Junkie posted before: Smaller armour component is likely to be hit before bigger one. The reverse is true for internals: bigger components are more likely to be damaged before smaller. The later is easy to rationalize: Let's assume that ship has 100 hit points worth of components. When ship is hit, SE IV rolls a dice and decides where inside structure to allocate the damage. Then, component with 40 hit points has 40% chance to be hit, while component with 10 points has only 10%. It is much more difficult to speculate about armour. May be SE uses reciprocal values ? |
Re: Questions about SE4 Gold
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Smaller armour component is likely to be hit before bigger one. <hr></blockquote>I think it's actually the smaller armor component is more likely to take enough damage in one turn to be destroyed, but I'm not absolutely certain about that.
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