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Re: blockade............
Thanks everyone for your help!
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Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> on blockades
I have a planet behind enemy lines(intel project). It cannot build anything? Then I clear a path to the planet but can't take out the sats that are guarding the glass balls left behind. Still can build anything? <hr></blockquote>A planet is only blockaded if it has enemy ships orbiting it. I don't think enemy units alone can blockade; I know drones can't, because I've tried that. The blockaded planet can still build things, unless the blockade has caused the population to riot. The blockade just stops the planet's production from being added to the empire's total (similar to not having a spaceport in the system). I think blockading a homeworld has a much larger effect, but I don't remember the details offhand. |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
You can set the strategy by going into ship designs, click the stats strategy tab and set the default strategy to don't get hurt. <hr></blockquote> Damn, Used to be that the ships would not fire at all with the Don't Get Hurt strategy. Not even returning fire when chased. Just totally lame and vunerable. Is it still that way? ------------------------------------------------ OOPS, not that UPGRADE!!!! |
Re: blockade............
Yes.
Works for your average Medical ships, Colony Ships and Freighters. Carriers shouldn't be Don't get hurt, really. I mean do you see the USS Nimitz running away in the middle of the Gulf war? |
Re: blockade............
Were your ships in a fleet? If they were, the fleet strategy will have over-ridden the individual ship strategies. You can change fleet strategies with the "chess piece" icon.
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Re: blockade............
You do not have to destroy any garrison on the planet in order to blockade it. You just have to survive whatever the planet throws at you. The easiest way to do this is to go edit your strategies: Instead of switching your ship to "do not get hurt", just go edit the strategy for the ship so that it will not attack Planets, Satellites and Bases...That will send it into the corner and out of harm's way unless there are enemy ships or fighters.
This works quite nicely as Docshane discovered...until he got a ship built. Then my ship went into planet-WP range to attack his ship. The result was not pretty for my poor little blockader http://forum.shrapnelgames.com/images/icons/icon9.gif <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC: No it works. You still have to destroy whatever garrison the planet has. You can set the strategy by going into ship designs, click the stats strategy tab and set the default strategy to don't get hurt.<hr></blockquote> |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
A planet is only blockaded if it has enemy ships orbiting it. I don't think enemy units alone can blockade; I know drones can't, because I've tried that.<hr></blockquote>Also, planets or moons can blockade. For example, if you have a treaty with someone and have colonized a moon over their planet, if the treaty is broken, both the moon and the planet are blockaded. When a ship enters the sector, the planetary defenses can fire on each other. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Krakenup:
Also, planets or moons can blockade. For example, if you have a treaty with someone and have colonized a moon over their planet, if the treaty is broken, both the moon and the planet are blockaded. When a ship enters the sector, the planetary defenses can fire on each other. http://forum.shrapnelgames.com/images/icons/icon7.gif <hr></blockquote> I've found that planetary defenses fire on each other without the prompting of a ship entering the sector: I had a moon colony and someone I was at war with tried to colonize the gas giant planet. Combat started when the colonizer entered the sector. Well nothing happened since the colonizer just stayed in the corner. After combat, the colonizer colonized the planet and then another combat occured. This time his gas giant could not run! My moon launched all of its missiles and wiped out his fledgling colony. Hahahahahahha http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
I mean do you see the USS Nimitz running away in the middle of the Gulf war?<hr></blockquote> Heck ya the Nimitz would have hightailed it if presented with any kind of a legitimate threat. Why do you think they surround those carriers with dozens of escort ships and subs? Get the ship out of the way and let the planes and pickett ships kill anything that tries to get close. That's the whole definition of a modern carrier task forrce. They only bring the carrier close enough to the enemy for efficent flight operations. And with mid-air refueling, that is pretty far out. Geo |
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>My moon launched all of its missiles and wiped out his fledgling colony. Hahahahahahha <hr></blockquote>
^^^^ <insert diabolical laugh> Sorry, I couldn't resist. http://forum.shrapnelgames.com/images/icons/icon12.gif zen |
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