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-   -   Combat simulator bug (v1.60) (http://forum.shrapnelgames.com/showthread.php?t=5686)

dumbluck April 17th, 2002 11:38 AM

Re: Combat simulator bug (v1.60)
 
I wouldn't mind if it got changed to your "heals partial damage" model. I kinda didn't think of that... http://forum.shrapnelgames.com/images/icons/blush.gif I was thinking that NO regeneration occurred until a component was destroyed... silly me.

I agree that the magic pre-healing isn't all that great a thing. But I was just a little frightened (since I've already committed this race to a pbw game...). Sorry about having a fit on you like that. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Back on topic, though; so am I the only one who didn't have the OA regen in the combat simulator? Could no-one confirm my bug? Maybe I was just hallucinating, then....

dumbluck April 18th, 2002 02:06 PM

Re: Combat simulator bug (v1.60)
 
budda-bump

Suicide Junkie April 18th, 2002 02:49 PM

Re: Combat simulator bug (v1.60)
 
The thing about Organic armor that was fixed for gold was this:
Now, any OA component can heal any other OA component.

Before if you lost all examples of any component with OA ability, you would lose all OA ability for that combat.

That means, if you had one OA II on your ship and 15 OA III's, then losing the OA II at any time would make you forfeit all you regeneration abilities.
In Gold, you can now use more than one type of OA component, and have it always keep working. This benefits mods mostly.


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