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Re: Emissive Armour/Fighter Stacking
[quote]Originally posted by sachmo:
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There is no hard and fast rule about when the fighters become non-viable. But unless the enemy is using a LOT of fighters, like hundreds per combat, you can get away with just including a 2 or 3 PDC on your capital ships. And even if they are using hundreds, throwing one or two all PDC ships in the fleet takes care of that. Fighters are good for some things. They are very good early, and very good for defense in less critical areas. They will keep your enemy honest and not allow them to wipe out a bunch of colonies in your rear with a couple of light raiders. But against the strength of your enemies frontline warships late in the game they serve at best a supporting role. If they do well by themselves your enemy isn't all that good and not much of a threat anyway. Geoschmo |
Re: Emissive Armour/Fighter Stacking
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That is, launch 99 fighters without EA, followed by 1 fighter with EA, into the same group, and probably the 99 will all benefit from the EA on the Last fighter. PvK |
Re: Emissive Armour/Fighter Stacking
Well, without it stacking, 90% of fighter weapons would be completely useless against EA level 1...
As it is now, fighters can hurt ships, and Emissive armor is still useful in many situations. |
Re: Emissive Armour/Fighter Stacking
How about emissive armor on fighters, will that stack too?
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Re: Emissive Armour/Fighter Stacking
I thought EA didn't work on units.
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Re: Emissive Armour/Fighter Stacking
I thought it did, as of 1.78.
(Edit: said 1.87 but meant 1.78...) [ November 21, 2002, 19:40: Message edited by: PvK ] |
Re: Emissive Armour/Fighter Stacking
PvK, do you get special beta updates? 1.87? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Emissive Armour/Fighter Stacking
No, I was sleepy and transposed numbers. I mean't 1.78. The latest beta I have is 1.82. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Emissive Armour/Fighter Stacking
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You could design a ship that is 20% resistant to the toughest weapon mountable on a Cruiser. You could, if you wanted to, make it invulnerable to an infinite number of Cruisers, or design it so that the average Cruiser will inflict 10 points on its armor per combat turn. One thing you cannot do, however, is make a standard ship's hull able to bounce fighter weapons like peas off a brick wall. Even if those weapons only do 2 points of damage each, enough 25 kT fighters and your vessel will take full damage from every single one of them beyond the threshold. The possibility to model a particular genre, or design and implement a particular "cosmic slant" is my absolute favorite aspect of SEIV. The ability to totally remodel the basics of design or combat is a real treat for me. I know that many, many participants on this board have more knowledge and experience than me, so I enter the debate to learn. I just don't see the stacking of damage by units ignoring considerations of the individual effects of each combat hit as a feature. I perceive it as a limitation... maybe a necessary limitation. Clever design can incorporate and enhance a feature. Clever design is required to contain and diminish the effects of a limitation. CombatSquirrel |
Re: Emissive Armour/Fighter Stacking
It would be wonderful to have our cake and eat it too--i.e., Fighters (like drones) don't stack, but they can share a sector in the combat map (like SE3 ships). (For that matter, I'd like to see ships stack, too, up to a reasonable limit.) PDC could only hit one at a time, but fighter weapons would be somewhat limited by EA.
This would encourage wider use of higher damage/higher reload fighter weapons. Alternately, fighters wouldn't cause much damage until capital ships or bombers stripped the EA away. I guess one alternate modding route to this is to give each fighter hull a shield generation ability of 10-30 pts (maybe goes up by fighter level?) It would limit the ability of PDC to destroy several fighters at once, but large and heavy mount capital weapons would still be able to kill them en masse. Still leaves some problems, but maybe better than nothing. |
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