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-   -   Modding Q--AI DesignCreation (http://forum.shrapnelgames.com/showthread.php?t=5791)

Krsqk April 26th, 2002 12:00 AM

Re: Modding Q--AI DesignCreation
 
I didn't use the majority/secondary comps or must have at least 1 settings (except for transports). I just added a misc. ability setting with spaces per one set at 10000 (which results in one per ship). I also did this when I wanted to use three or four types of weapons on a ship. I called them as useless abilities, but they aren't "useless" in combat! http://forum.shrapnelgames.com/images/icons/icon7.gif

[edit] S_J: Great minds think alike. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ 25 April 2002: Message edited by: Krsqk ]</p>

DirectorTsaarx April 26th, 2002 05:04 PM

Re: Modding Q--AI DesignCreation
 
All right, I tried that and it still doesn't work. I went so far as to make the "useless" ability the ONLY miscellaneous ability, no "Must Have" component, and no "Majority Comp"; the AI creates a design with the right name, but REFUSES to put a @!#$^%!#$^& space yard on the design. I even tried a variety of "useless" abilities, just in case. I then tried increasing the VALUE of the abilities, in case it was looking for some kind of threshold value. Still nothing. I guess I'll just have to make my temporal space yard component the same size as the regular one, or else the temporal AI's won't design/build base space yards until after turn 41 (or they'll cripple their economy trying to build HUGE base space yards). This is terribly upsetting, that I can't make the modders' favorite trick work on my own mod. I actually used to believe I was intelligent, too...

I'll see if I can upload the appropriate files so y'all can take a look and tell me what picky little detail I missed.

Edit: just adding link to a zipped Version of the appropriate files (a Components.txt and a Sallega DesignCreation file): TsaarxFailedMod.zip

[ 26 April 2002: Message edited by: DirectorTsaarx ]</p>

Q April 26th, 2002 09:46 PM

Re: Modding Q--AI DesignCreation
 
DirectorTsaarx your problems sound very familiar to me:
I made different cloacking components and used the "nonsense" abilities in order to call the components in the AI design files. After a long try and error time I had to conclude that if a component has any cloacking ability all other abilities are ignored in the design file! Perhaps the same is true for the space yard ability?

Gandalph April 27th, 2002 08:13 AM

Re: Modding Q--AI DesignCreation
 
I don't see anything obvious here. I can tell you from my experience that if you set shields and armor to 0, the AI will add them as fill at the end of the design. I tried adding your design to one of my saved games, but my tech levels are too high, so the AI will not redesign as it does not see any new tech.

[ 27 April 2002: Message edited by: Gandalph ]</p>

Gandalph April 27th, 2002 08:51 AM

Re: Modding Q--AI DesignCreation
 
OK. I got the design created by the AI so the design is not the problem (although my AI used normal ship yard), so perhaps I can test the component itself, however I will have to change tech requirement as my race is not temporal.

Gandalph April 27th, 2002 09:09 AM

Re: Modding Q--AI DesignCreation
 
I put the TSY III into my components file and changed the tech area and my AI designed it, so I cannot tell you what is going wrong on your end.

DirectorTsaarx April 29th, 2002 09:51 PM

Re: Modding Q--AI DesignCreation
 
Gandalph: Did they create a space yard base with the TSY or the regular yard? My problem has been forcing the AI to create a design using the regular yard for use during the first 40 turns in a high-tech start, or for use during the time between researching Temporal Tech 4-6 and researching Battle Stations. The problem is that, until the AI has the larger bases available, they won't create a space yard base; either no design is generated, or a useless design is generated. So I'm trying to force the AI to create 2 different space yard bases, a small one with the standard yard and a larger one with the better yard. If the AI created both in your game, then something is REALLY strange...

Gandalph April 30th, 2002 07:34 AM

Re: Modding Q--AI DesignCreation
 
I used your TSY design and component and the AI created both (yours and my normal). If you want the AI to create one normal until TSY is researched then create 2 designs or put the TSY comp in design b-4 normal and the AI will design with normal until TSY is researched then use it.

DirectorTsaarx May 2nd, 2002 12:04 AM

Re: Modding Q--AI DesignCreation
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gandalph:
I used your TSY design and component and the AI created both (yours and my normal). If you want the AI to create one normal until TSY is researched then create 2 designs or put the TSY comp in design b-4 normal and the AI will design with normal until TSY is researched then use it.<hr></blockquote>

I'd created both designs in the file, but I had the TSY one AFTER the normal one; that's probably the error I made. I knew it was something easy...

Thanks for the help.


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