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-   -   Neural Net and Talisman - a question (http://forum.shrapnelgames.com/showthread.php?t=5919)

PvK May 9th, 2002 09:48 PM

Re: Neural Net and Talisman - a question
 
Maybe not strictly when it breaks formation, but when it leaves the fleet group (like if it gets crippled)... but maybe I'm wrong...

eorg May 9th, 2002 09:57 PM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by PvK:
Maybe not strictly when it breaks formation, but when it leaves the fleet group (like if it gets crippled)... but maybe I'm wrong...
<font size="2" face="Verdana, Arial">what if i have 2 fleets in this battle? net should enhance both fleets :)

Master Belisarius May 10th, 2002 12:56 AM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by Bman:
I believe Wardad was talking about the latest 1.67 Gold.
<font size="2" face="Verdana, Arial">Ok. But Jim in their original post, was talking about pre-gold AIs.

jim May 10th, 2002 12:58 AM

Re: Neural Net and Talisman - a question
 
Of course, as I had said, I was referring to the non-Gold Version of the game. In that Version, the player order dictates the combat execution order.

If I have it right, every ship in a fleet that has a Neural Net gets to use the experience stats of the best, most-experienced ship in that same fleet. That is, the experienced ship that is lending its stats to others does NOT need the Neural Net.

The reason for the original question was to explore the possibility that the 20 kt difference between Talisman and the NN might be aboe to be used otherwise. Also, Talisman ships might be preferred ships to capture so that a non-Religious race could use NN to gain that perfedt hit chance.

Wardad May 10th, 2002 01:39 AM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Bman:
I believe Wardad was talking about the latest 1.67 Gold.

<font size="2" face="Verdana, Arial">Ok. But Jim in their original post, was talking about pre-gold AIs.</font><hr /></blockquote><font size="2" face="Verdana, Arial">Oops. I didn't play Simultaneous turn or PBW until GOLD.
I thought another older thread said it was fixed b4 Gold. oops.

Suicide Junkie May 10th, 2002 01:55 AM

Re: Neural Net and Talisman - a question
 
You may notice that the absolute maximum to-hit that you can get from experience is 99%
The talisman gives you 100%. That tells you these two effects are quite separate, since the experience is applied before the total is capped at 99%, and the talisman applies afterwards.

PvK May 10th, 2002 02:04 AM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by georgig:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by PvK:
Maybe not strictly when it breaks formation, but when it leaves the fleet group (like if it gets crippled)... but maybe I'm wrong...

<font size="2" face="Verdana, Arial">what if i have 2 fleets in this battle? net should enhance both fleets http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Arial">Oh, I think I was wrong now. The ability has no description, but I checked the component and it says, "This ship gets an experience level as high as any of your other ships in combat."

So, if this is accurate, then fleets have nothing to do with Neural Nets.

I don't think Fleets have anything to do with Talismans, either. Fleet experience is different from ship experience, which is different from an ability of a single ship to always hit thanks to a talisman.

So, the only way I would expect the talisman effect to spread to other units, would be if you modded its ability onto a fighter or satellite or troop component, in which case the unit group would probably always hit even if it had only one.

PvK


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