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-   -   TDM-ModPack 3.11 (http://forum.shrapnelgames.com/showthread.php?t=6030)

joesys May 22nd, 2002 12:25 PM

Re: TDM-ModPack 3.11
 
Hi Mephisto,

Thanks for getting back to me so soon. renaming xcopy.exe works, though of course winxp try to restore xcopy.exe as part of their system file protection. I ended up deleting my renamed xcopy as another xcopy.exe already exist by the time installer finished.

One note about the installer, at the moment, the inataller create a program group to put in SE4Launcher.exe. It'd be great if you ask the user whether they want to do that or not (being YES as the default). The reason is that I happened to put the SE4 links on a non-standard program group and has to delete it everytime the installer ends. This is not a big thing. I won't even say it's irritating if I were to run the installer once, but when you've run it several times,... ;-)

I'm not against the installer idea vs Zip file. Either is fine with me as long as it works. It is true that installer would be easier for the newbie though I suspect most of the SE4 player are quite knowledgable abt computer. But hey, I'm not the one who has to answer their questions abt "how to extarct zip files" ;-)

You mentioned that it took you hours to upload the file. I might be wrong here, but I think most of it are because of the pictures. You might want to look into the possibility of using ImageMod (spelling?) like Derek's Gold mod. Of course, this might be confusing for the newbie, so you've to think abt this.

Thanks again once more. Best of luck,
-Joe

joesys May 22nd, 2002 12:29 PM

Re: TDM-ModPack 3.11
 
Hi Mephisto,

Just out of curiousity, what does [K126] stands for? The galaxy you're from? ;-)

-Joe

Mephisto May 22nd, 2002 12:54 PM

Re: TDM-ModPack 3.11
 
Yea, the SE4 Launcher icon creation can be a pain. I will see if I can get a querry to create or leave it with the next Version.
Unfortunately the install program cannot put it into anything "below" the current folder. There are some things I would like to see changed in the install program but -he!- it's the only free one that can search for an exe. But it is no longer supported either. http://forum.shrapnelgames.com/images/icons/icon9.gif
The picture load is already reduced to a minimum, only the pictures of the unique races are included (ok, and the intro screen). There are just to many races http://forum.shrapnelgames.com/images/icons/icon12.gif .
Directing a user who wants to use TDM to another mod just to have the graphics is at least bothersome for them. It is already hard to find the pack, and then you tell him to go and find another mod? And, Last but not least, the way it is the TDM team has control over what is installed and can give you support. This would be much more complicated if you have to use two mods (that a user has to install to the correct folder, too! Both of them!).

[K126] actually is short for an address in an german city where some friends and I used to play our RPG. It came to pass to be our clan insignia for counter strike and team fortress. Now I use it all the time as attached in front of Mephisto it will guarantee me my callsign anytime anyplace (or do you have ever meet someone with this callsign before? http://forum.shrapnelgames.com/images/icons/icon12.gif .

[ May 22, 2002, 11:57: Message edited by: [K126]Mephisto ]

Growltigga May 22nd, 2002 12:56 PM

Re: TDM-ModPack 3.11
 
that explains a lot Esel, I guess you should be thankful that your friends' address wasn't something embarassing

Mephisto May 22nd, 2002 12:59 PM

Re: TDM-ModPack 3.11
 
Quote:

Originally posted by Growltigga:
that explains a lot Esel, I guess you should be thankful that your friends' address wasn't something embarassing
<font size="2" face="Verdana, Helvetica, sans-serif">In this case I would have thought twice of using it. http://forum.shrapnelgames.com/images/icons/icon7.gif It's short for "Königsteiner Straße" where "Königstein" is another town near Frankfurt.

PDF May 22nd, 2002 02:02 PM

Re: TDM-ModPack 3.11
 
Frankly I don't understand the need of an exe installer... Why don't you use Winzip ?? The size/time argument doesn't stand, you CAN make zips with *just* the modified files since Last Version, and you also can make autoextracting .exe files out of a zip file for the illiterate http://forum.shrapnelgames.com/images/icons/icon12.gif

If you've a bandwith problem for uploading I can help, I have DSL and a lot of wab space if you need hosting "work" files instead of mailing them from member to member (or using that awful "mod forum" that messes all files with Posts and silly numbers instead of names http://forum.shrapnelgames.com/images/icons/icon9.gif ).

Drop me a mail if interested http://forum.shrapnelgames.com/images/icons/icon12.gif

Mephisto May 22nd, 2002 02:08 PM

Re: TDM-ModPack 3.11
 
Thanks for the offer, PDF. Because of the mod forum I have created the TDM Homepage. http://forum.shrapnelgames.com/images/icons/icon7.gif (that never the less links to the board as I run out of space and it is fairly fast).

The installer is needed because you could do all the things with winzip (and in fact we have done so in the past) but for one thing: It cannot search and find your SE4 installation on the hard disk. The problem many people have is not to extract a zip but to know WHERE to unzip it. http://forum.shrapnelgames.com/images/icons/icon9.gif

Growltigga May 23rd, 2002 01:22 AM

Re: TDM-ModPack 3.11
 
Phew, I am glad it was not called "Ich erhalte kein geschlecht straBe"


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