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Re: CompEnhancement Discussion.
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In SE4, the components are hit randomly every point along the way. HOWEVER: - For Armor, the ones with FEWER hitpoints are hit more often, though not exclusively. - For internals, the ones with MORE hitpoints are hit more often. This seems to approach a "one lottery ticket per hitpoint" type scheme, but the larger components absorb slightly more than their fair share. And that's probably more than you wanted to know http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: CompEnhancement Discussion.
I really like the ranged enhancement.
But there was an unbalance on a race that had religion and Psychic. Ranged ship with both virus and the psychic weapon became a hard ship to beat. I do like the compenhancement on WP's Sat's and Bases. They balance planets against ship asualts. Ships are a little too powerful in the current game. |
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