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-   -   CompEnhancement Discussion. (http://forum.shrapnelgames.com/showthread.php?t=6094)

Suicide Junkie May 27th, 2002 01:28 AM

Re: CompEnhancement Discussion.
 
Quote:

destroyed 'right to left' in SE II, NOT III or IV at any time!
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, in SE3, the damage from each shot started at a random spot, and from there procceded left-to-right. A good strategy was to space out your weapons so they would not all be destroyed by a single hit.

In SE4, the components are hit randomly every point along the way.
HOWEVER:
- For Armor, the ones with FEWER hitpoints are hit more often, though not exclusively.
- For internals, the ones with MORE hitpoints are hit more often. This seems to approach a "one lottery ticket per hitpoint" type scheme, but the larger components absorb slightly more than their fair share.

And that's probably more than you wanted to know http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa May 27th, 2002 01:45 AM

Re: CompEnhancement Discussion.
 
I really like the ranged enhancement.

But there was an unbalance on a race that had religion and Psychic.

Ranged ship with both virus and the psychic weapon became a hard ship to beat.

I do like the compenhancement on WP's Sat's and Bases. They balance planets against ship asualts.

Ships are a little too powerful in the current game.


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