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-   -   Galactic War (http://forum.shrapnelgames.com/showthread.php?t=6155)

Spoo June 2nd, 2002 05:04 AM

Re: Galactic War
 
For sizes you could start with tiny towards the outside of the sector and work your way up to huge towards the center to represent the increasing density of the galaxy. You could even have something ring or sphere world-sized near the center spaces. I think you would want a "planet" in each and every space, that is if SE4 can handle that.

Also, most galaxies have super-massive black holes in their center. Are you going to represent this in some way? As an idea you could put the warp points there.

[ June 02, 2002, 04:04: Message edited by: Spoo ]

Lord Kodos June 2nd, 2002 09:08 PM

Re: Galactic War
 
Hmm i have done the sizes for components but i have yet another dillema.What kind of attacks should each each ship size have?

Fyron June 2nd, 2002 10:23 PM

Re: Galactic War
 
I assume that you are going to make it so that "planets" cannot be easily glassed as in normal SEIV. Even if "ships" represent large fleets, it would still take a large effort to clear away every inhabited planet in a large sector of space.

Lord Kodos June 2nd, 2002 10:45 PM

Re: Galactic War
 
of course.Also planets are not destroyable neither are suns.Also in later Versions we may see different Galaxy types with different stuff.

Skulky June 8th, 2002 07:09 AM

Re: Galactic War
 
if you're gonna use gold can u make use of the new quad type pics? they are cool but as yet useless.

also all check my idea mentioned earlier in this thread

also also, i think there's a limit on planet #'s in a sys. you mihgt consider making a group of say 4-6 systems represent thek quadrants so it isn't so super scaled up


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