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Re: Varied questions: mines, sats, experience
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[ June 04, 2002, 12:03: Message edited by: [K126]Mephisto ] |
Re: Varied questions: mines, sats, experience
Hmm. Good points. Agree.
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Re: Varied questions: mines, sats, experience
Mines and sats are both still worth using even in the later parts of a game. Besides what has already been said on their use, if you use the combined arms technique they can still be deadly expecially on wormhole defense. Imagine, Starbases, with 100 sats and 100 mines on a wormhole, you come thru, the sats are going to gave at least several good shots at you, depending what you use, before they are wasted, but those shots might mean the difference in winning or losing the battle.
Mines and sats can be put anywhere, this does force one to build sweepers, which like Mephisto and the others said uses resources. If you don't then the mines take out your ships. Plus Sats can be cloaked, put several of these in each system with scanners and you can see what's going on. In closing, if your enemy builds them, you must defend against them, if you use them your enemy must defend against them, therefore there is an action and a reaction. If he builds mines and you don't use sweepers......or vica versa, so you might not actually see any big use later in the game but they still cause players to react. training facilities, I don't use them in Sp play only in hot seat when other human players are in game. Until Ai uses them it seem unfair in sp play. (in my opinion) just some ideas mac [ June 04, 2002, 20:43: Message edited by: mac5732 ] |
Re: Varied questions: mines, sats, experience
One thing that I've always thought would make satellites a lot more useful would be to increase their size slightly, or decrease the size of the robo-miner components. That way remote mining could be started at the beginning (or close to the beginning) of the game, and profitably.
Having to wait to research large satellites (something I generally don't get a chance to do until later on) to me greatly lessens the effectiveness of remote mining. RM has always seemed underused to me; I expect that if humanity ever makes it to the stars then that form of mining will be a significant portion of all mining done. Actually, this makes me think of something interesting; I'm going to start a new post to discuss it. (See Mining makes me sad) |
Re: Varied questions: mines, sats, experience
I know its been discussed before, but it would be nice if you could place your sats in Groups in any of the 4 cornors of your planet instead of always lumped together in l location that you don't have a choice over.. same with bases, in my opinion only..
just some ideas mac |
Re: Varied questions: mines, sats, experience
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Re: Varied questions: mines, sats, experience
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Re: Varied questions: mines, sats, experience
"So, someone please explain me why should one bother to build 20 sats when he can build 3 battlestations of much greater stopping power?"
Well, if you are playing against a psychic race, it only takes one shot (maybe two if you include a virus) by the subverter, and your base has just become your enemy. |
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