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Re: What is MM working on ?
Anything else change between 1.65 and 1.72?
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Re: What is MM working on ?
Baron:
"Added - Mounts now support "any" weapon type, component families, maximum vehicle size, and tech requirements. " Yes!!! Now we do the dance of joy! Nodachi |
Re: What is MM working on ?
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Expect a really kick-A$$ Deathstalkers Mount Mod to be released a few weeks after this patch comes out. http://forum.shrapnelgames.com/images/icons/icon12.gif Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Point-defense has been an available mount type forever, Geo. How did you miss it? I've been using them since I don't remember when.... Being able to control mounts by tech level is much, much more important. http://forum.shrapnelgames.com/images/icons/icon7.gif We can now create special tech areas that return improved mounts! Now if only he'd do shield mounts.... [ June 07, 2002, 20:33: Message edited by: Baron Munchausen ] |
Re: What is MM working on ?
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I guess this is for component modding. We could make a 'none' mount (works on any NON-weapon) for drones that reduces the cost of standard components for drones, for example, and then an 'any' weapon mount that reduces the costs of all weapons for drones. Poof! Cheaper drones without editing 100 special components into the components file! |
Re: What is MM working on ?
"should allow modders to create mounts that will affect PDC"
"Point-defense has been an available mount type forever" Oh well, I was hoping to have it as "stock". (or am I still not getting it) I will enjoy modding strange star systems and using the TDM mod pack. I like everything else stock> |
Re: What is MM working on ?
"8. Added - Mounts now support "any" weapon type, component families, maximum
vehicle size, and tech requirements." Sweet! Phoenix-D |
Re: What is MM working on ?
[quote]Originally posted by Baron Munchausen:
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I agree the tech level is a very nice feature, although I am hard pressed to find a "best" one. I really like being able to have a max tonnage for a mount too. This will allow all sorts of nice features that will help smaller ships stay useful longer. Thinking, highly accurate mounts that are only useable on destroyers and below maybe? But then again, comine that with tech requirements. Oooo. I am starting to drool. http://forum.shrapnelgames.com/images/icons/icon7.gif This really does open a lot of doors. I hope it all works as advertised. Got to do some serious testing on this one. Geoschmo [ June 07, 2002, 20:56: Message edited by: geoschmo ] |
Re: What is MM working on ?
[quote]Originally posted by Baron Munchausen:
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Re: What is MM working on ?
"8. Added - Mounts now support "any" weapon type, component families, maximum
vehicle size, and tech requirements." Hmmm.....this should be interesting, will have to revise my Mount Modd again http://forum.shrapnelgames.com/images/icons/icon7.gif Any idea when the next patch will come out?? This should really affect the AI when modded correctly http://forum.shrapnelgames.com/images/icons/icon7.gif Tech requirements?? Does this mean I can have 'Ionic Weapons' used only in 'Heavy Mount' or better, or only use 'Ripper Beams' with 'Extended Range' mounts?? |
Re: What is MM working on ?
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Component families means you can make a mount usable by only ONE component family rather than leaving it open to all weapons of the same type. I hope MM will expand that just slightly to take a list of component families like the Vehicle Type requirement takes a list. We shall see. Anyway, you see how precisely this can be used now? A special set of mounts can be hidden in a racial tech area and made to work only with certain weapons that come with the racial tech area. [ June 08, 2002, 02:05: Message edited by: Baron Munchausen ] |
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