.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Built-in armour for hulls (http://forum.shrapnelgames.com/showthread.php?t=6318)

Baron Munchausen June 13th, 2002 03:56 PM

Re: Built-in armour for hulls
 
Quote:

Originally posted by Suicide Junkie:
Organic armor regen ability only heals components that have that same ability.
The hull would just be adding a bonus amount, and would have the interesting side effect in v1.67 that you could take internal damage, and then have the OA heal over top of it (since there is still the hull's OA ability).

<font size="2" face="Verdana, Helvetica, sans-serif">Hey, that's great! Finally a way around the loss of regen when the armor components are destroyed! Now I know that I have to mod this in somehow. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

That's the way emissive works already. You don't have to hit the emissive armor to get the effect.
<font size="2" face="Verdana, Helvetica, sans-serif">Erm... I haven't noticed this. Emissive armor ability only affects the armor components that actually have it in my experience.

Suicide Junkie June 13th, 2002 04:10 PM

Re: Built-in armour for hulls
 
It is possible that the emissive armor has been changed from how it worked the Last time I checked.
I'm sure there would have been a big thread discussing the change, though.

Basically, if the ship's highest emissive ability on any component is higher than the damage hitting the hull, the ship will take no damage. Otherwise there is no effect.

Baron Munchausen June 13th, 2002 11:03 PM

Re: Built-in armour for hulls
 
Quote:

Originally posted by Suicide Junkie:
It is possible that the emissive armor has been changed from how it worked the Last time I checked.
I'm sure there would have been a big thread discussing the change, though.

Basically, if the ship's highest emissive ability on any component is higher than the damage hitting the hull, the ship will take no damage. Otherwise there is no effect.

<font size="2" face="Verdana, Helvetica, sans-serif">If this is true it's really out of kilter. It's only supposed to affect the component that has the ability set on it. I'll have to check this.

Edit: Ack! Ack! Ack! It's true! And that's insane! I'll have to send this to MM immediately...

[ June 13, 2002, 22:50: Message edited by: Baron Munchausen ]

Wardad June 13th, 2002 11:14 PM

Re: Built-in armour for hulls
 
This could make for an interesting tech tree. You could get not only larger hulls but enhanced smaller ones for specific roles.

Suicide Junkie June 14th, 2002 05:38 AM

Re: Built-in armour for hulls
 
Quote:

Edit: Ack! Ack! Ack! It's true! And that's insane! I'll have to send this to MM immediately...
<font size="2" face="Verdana, Helvetica, sans-serif">I've been saying that ever since I got SE4. In fact, a lot of people have said that at one time or another.
IIRC, One entry in a history.txt said the EA had been fixed, but AFAIK, emissive armor hasn't been altered in what it actually does.

I would very much enjoy SE3 style emissive armor, but I have lost hope of ever seeing it again.

Some people will jump at you saying "that makes it too similar to crystalline", but NO! SE3 EA must be hit (damaged) in order to activate the ability, and only the component currently being hit gets to use its ability (no stacking except when multiple EA components are hit and/or destroyed).


All times are GMT -4. The time now is 03:42 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.