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Re: Built-in armour for hulls
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Re: Built-in armour for hulls
It is possible that the emissive armor has been changed from how it worked the Last time I checked.
I'm sure there would have been a big thread discussing the change, though. Basically, if the ship's highest emissive ability on any component is higher than the damage hitting the hull, the ship will take no damage. Otherwise there is no effect. |
Re: Built-in armour for hulls
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Edit: Ack! Ack! Ack! It's true! And that's insane! I'll have to send this to MM immediately... [ June 13, 2002, 22:50: Message edited by: Baron Munchausen ] |
Re: Built-in armour for hulls
This could make for an interesting tech tree. You could get not only larger hulls but enhanced smaller ones for specific roles.
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Re: Built-in armour for hulls
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IIRC, One entry in a history.txt said the EA had been fixed, but AFAIK, emissive armor hasn't been altered in what it actually does. I would very much enjoy SE3 style emissive armor, but I have lost hope of ever seeing it again. Some people will jump at you saying "that makes it too similar to crystalline", but NO! SE3 EA must be hit (damaged) in order to activate the ability, and only the component currently being hit gets to use its ability (no stacking except when multiple EA components are hit and/or destroyed). |
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