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-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

tesco samoa June 28th, 2002 02:03 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
here is my comment. Fryon http://forum.shrapnelgames.com/images/icons/tongue.gif your mod is well written. It works really well. I am looking forward to playing a game in it. All my future PBW games will use this mod

And I have only one complaint

Home come your not working on Version 2 of this?

Fyron June 28th, 2002 06:01 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Version 2? Already? http://forum.shrapnelgames.com/images/icons/icon7.gif Isn't it a little soon for such a big leap in Version numbers?

Gandalph June 28th, 2002 06:36 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I just finished a game with this mod, very cool indeed. It is a little tougher to conquer a world that has 4 worlds and 3 moons under it. Nice work Fyron!

Fyron June 28th, 2002 08:10 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Thanks!

Wow, finished a game? On what settings? I have never finished a game myself. http://forum.shrapnelgames.com/images/icons/icon12.gif

Btw, the "Test" quadrant type in v1.01 shouldn't be in there. I forgot to delete it. Oh well. http://forum.shrapnelgames.com/images/icons/icon7.gif It can show you all the new system types in the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif And, it has none of those annoying "planetless systems" in it.

[ June 28, 2002, 19:20: Message edited by: Imperator Fyron ]

Gandalph June 28th, 2002 10:24 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Small galaxy, 3 AI opponents, no nuetrals, low tech cost, med tech start, 3 planet start, 3k racial. Took 185 turns to force final surrender.

I have to add that create planet is much more important in this mod with the zillions of asteroid fields floating around, and I definitely took advantage of that!

Fyron June 29th, 2002 01:41 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
http://forum.shrapnelgames.com/images/icons/icon7.gif That wasn't the purpose of the asteroids, but oh well.

Q June 29th, 2002 07:50 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Very nice work indeed. I like the multiple moons and as already mentioned the high number of asteroids makes the creation of planets very interesting. And this is one of the few stellar manipulations the AI handles quite well!
Thank you again for your work.
Just for curiosity: why did you include all files (unmodded too)in your download data folder?

Fyron June 29th, 2002 12:12 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Mods do not work unless they have all the files in the data folder. If I were to only include the altered files, SEIV would crash when trying to load the mod.

Gandalph June 29th, 2002 05:32 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Imperator Fyron:
http://forum.shrapnelgames.com/images/icons/icon7.gif That wasn't the purpose of the asteroids, but oh well.
<font size="2" face="Verdana, Helvetica, sans-serif">It wasn't? Well, when I started the game and noticed a system next to my home system, which had multiple asteroids anyway, that had what 27 asteroids in it, the first thing I thought of was stellar manip. Once I got it, I handed control over to the minister and got 4 new worlds every turn. Incredibly resource rich beautiful worlds. I can see on this type of quadrant, claiming a lot of territory is not necessary to support even a large empire. With the many existing planets in each system, and the stellar ability to create more, even a small area can produce tons of all resources including intel and research.

Fyron June 30th, 2002 11:22 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
New Version in the works.:

Added more moons to some planets. Altered the stats of various moons. Added Threaded Spiral, Super Grid and Newborn quadrant types. Added Binary Star Systems with Asteroid Belts. Revamped Trinary Star systems. Added Quadruple and Quintuple Star Systems.

[ June 30, 2002, 11:31: Message edited by: Imperator Fyron ]


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