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-   -   Atmospheric modifaction plants.. (http://forum.shrapnelgames.com/showthread.php?t=6439)

Baron Munchausen June 23rd, 2002 11:55 PM

Re: Atmospheric modifaction plants..
 
Bah... it's probably just the way the game is coded to assume that the 'home planet' of any given is the breathable atmosphere of the race. http://forum.shrapnelgames.com/images/icons/icon7.gif

If only races would keep some of their characteristics when conquered.

capnq June 25th, 2002 05:19 AM

Re: Atmospheric modifaction plants..
 
Rebels changing to breathe the planet's atmosphere might have been a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the atmosphere will usually let them build more, so they can add useful things like shipyards, rather than being permanently stuck with whatever was there before the revolt.

gregebowman July 11th, 2002 04:06 AM

Re: Atmospheric modifaction plants..
 
I've got a question about the atmosphere modification plant. Once it has converted the planet's atmosphere, do you still need the facility? Why pay for the maintenance of it when you no longer need it. Or do you need it to keep the atmosphere as it is?

Phoenix-D July 11th, 2002 05:05 AM

Re: Atmospheric modifaction plants..
 
First, you don't pay maintence on facilities.

Second, you can scrap it.

Phoenix-D

Sinapus July 12th, 2002 06:53 AM

Re: Atmospheric modifaction plants..
 
Quote:

Originally posted by Baron Munchausen:
Bah... it's probably just the way the game is coded to assume that the 'home planet' of any given is the breathable atmosphere of the race. http://forum.shrapnelgames.com/images/icons/icon7.gif

If only races would keep some of their characteristics when conquered.

<font size="2" face="Verdana, Helvetica, sans-serif">Actually, I've checked some of the rebel empires that pop up from time to time. Their stats say the atmosphere is what the planet's is, but if it's not the original race's atmosphere, then the colony will still be domed.


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