![]() |
Re: Atmospheric modifaction plants..
Bah... it's probably just the way the game is coded to assume that the 'home planet' of any given is the breathable atmosphere of the race. http://forum.shrapnelgames.com/images/icons/icon7.gif
If only races would keep some of their characteristics when conquered. |
Re: Atmospheric modifaction plants..
Rebels changing to breathe the planet's atmosphere might have been a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the atmosphere will usually let them build more, so they can add useful things like shipyards, rather than being permanently stuck with whatever was there before the revolt.
|
Re: Atmospheric modifaction plants..
I've got a question about the atmosphere modification plant. Once it has converted the planet's atmosphere, do you still need the facility? Why pay for the maintenance of it when you no longer need it. Or do you need it to keep the atmosphere as it is?
|
Re: Atmospheric modifaction plants..
First, you don't pay maintence on facilities.
Second, you can scrap it. Phoenix-D |
Re: Atmospheric modifaction plants..
Quote:
|
All times are GMT -4. The time now is 04:17 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.